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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "Mangle.h"
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//
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// OpenGL procs
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//
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FnDeleteBuffers glDeleteBuffers;
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FnGenBuffers glGenBuffers;
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FnBindBuffer glBindBuffer;
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FnBindBufferBase glBindBufferBase;
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FnBufferData glBufferData;
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FnBindVertexArray glBindVertexArray;
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FnDeleteVertexArrays glDeleteVertexArrays;
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FnGenVertexArrays glGenVertexArrays;
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FnCompileShader glCompileShader;
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FnCreateProgram glCreateProgram;
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FnCreateShader glCreateShader;
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FnActiveTexture glActiveTexture;
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FnDeleteProgram glDeleteProgram;
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FnDeleteShader glDeleteShader;
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FnDetachShader glDetachShader;
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FnUseProgram glUseProgram;
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FnShaderSource glShaderSource;
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FnAttachShader glAttachShader;
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FnGetUniformLocation glGetUniformLocation;
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FnLinkProgram glLinkProgram;
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FnUniformMatrix4fv glUniformMatrix4fv;
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FnVertexAttribPointer glVertexAttribPointer;
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FnEnableVertexAttribArray glEnableVertexAttribArray;
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FnDisableVertexAttribArray glDisableVertexAttribArray;
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FnGetShaderiv glGetShaderiv;
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FnGetShaderInfoLog glGetShaderInfoLog;
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FnUniform3fv glUniform3fv;
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FnUniform1iv glUniform1iv;
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FnCompressedTexImage2D glCompressedTexImage2D;
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//
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// WinGL procs
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//
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WFnSwapIntervalEXT wglSwapIntervalEXT;
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WFnChoosePixelFormatARB wglChoosePixelFormatARB; |