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These flags only exist in the respawn version of the engine. Renamed 'CNetChan::unknown_challenge_var' to 'CNetChan::m_nRealTimePackets'. This field counts the number of packets sent while the frame time wasn't prescaled with the 'host_timescale' cvar, see r5apex.exe+0x3093C0 (140309FC0).
52 lines
2.5 KiB
C
52 lines
2.5 KiB
C
#pragma once
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/*-----------------------------------------------------------------------------
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* _protocol.h
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*-----------------------------------------------------------------------------*/
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// Max number of history commands to send ( 2 by default ) in case of dropped packets
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#define NUM_BACKUP_COMMAND_BITS 4 // Originally 3 bits.
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#define MAX_BACKUP_COMMANDS ((1 << NUM_BACKUP_COMMAND_BITS)-1) // 15 in R5; see 'CL_Move'.
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// Maximum amount of backup commands to process on the server.
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#define MAX_BACKUP_COMMANDS_PROCESS (MAX_BACKUP_COMMANDS+1) * NUM_BACKUP_COMMAND_BITS
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#define MAX_QUEUED_COMMANDS_PROCESS 0x1B0
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enum class SIGNONSTATE : int
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{
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SIGNONSTATE_NONE = 0, // no state yet; about to connect.
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SIGNONSTATE_CHALLENGE = 1, // client challenging server; all OOB packets.
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SIGNONSTATE_CONNECTED = 2, // client is connected to server; netchans ready.
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SIGNONSTATE_NEW = 3, // just got serverinfo and string tables.
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SIGNONSTATE_PRESPAWN = 4, // received signon buffers.
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SIGNONSTATE_GETTING_DATA = 5, // getting persistence data.
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SIGNONSTATE_SPAWN = 6, // ready to receive entity packets.
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SIGNONSTATE_FIRST_SNAP = 7, // received baseline snapshot.
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SIGNONSTATE_FULL = 8, // we are fully connected; first non-delta packet received.
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SIGNONSTATE_CHANGELEVEL = 9, // server is changing level; please wait.
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};
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enum class PERSISTENCE : int
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{
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PERSISTENCE_NONE = 0, // no persistence data for this client yet.
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PERSISTENCE_PENDING = 1, // pending or processing persistence data.
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PERSISTENCE_AVAILABLE = 2, // persistence is available for this client.
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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PERSISTENCE_READY = 3 // persistence is ready for this client.
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#else
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PERSISTENCE_READY = 5 // persistence is ready for this client.
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#endif
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};
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#define net_NOP 0 // nop command used for padding.
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#define net_Disconnect 1 // disconnect, last message in connection.
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// each channel packet has 1 byte of FLAG bits
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#define PACKET_FLAG_RELIABLE (1<<0) // packet contains subchannel stream data
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#define PACKET_FLAG_COMPRESSED (1<<1) // packet is compressed
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#define PACKET_FLAG_ENCRYPTED (1<<2) // packet is encrypted
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#define PACKET_FLAG_SPLIT (1<<3) // packet is split
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#define PACKET_FLAG_CHOKED (1<<4) // packet was choked by sender
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#define PACKET_FLAG_PRESCALED (1<<5) // packet was sent by sender with prescaled frame time
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#define PACKET_FLAG_LOOPBACK (1<<6) // packet was sent from loopback connection
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