r5sdk/src/networksystem
Kawe Mazidjatari 044528b9b1 Game: properly load shared global vars for game dll's
Properly load it from CServerGameDLL::DLLInit (and new in this commit, the client's shared globals from CHLClient::Init), this way we can also avoid the double dereference which improves performance. Also performed an architectural change where anything outside Game DLL code uses the shared interface pointer instead of the objects directly.
2024-07-31 22:18:33 +02:00
..
2024-01-21 21:29:23 +01:00
2024-03-10 01:57:04 +01:00
2023-09-19 22:13:22 +02:00