r5sdk/r5dev/engine/sys_getmodes.h
Amos 2719a85504 Debug overlay QOL improvements + Con_NPrintf() hook
* Added ability to invert rect to calculate offsets from bottom/right as well so debug text doesn't get out of view, or obstruct view when window is resized.
* Added Con_NPrintf() hook which shows detailed systems running times and VGUI panel debug information.
2022-02-28 01:01:40 +01:00

32 lines
1.6 KiB
C++

#pragma once
namespace
{
//-------------------------------------------------------------------------
// CGAME
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x56\x57\x48\x83\xEC\x38\x48\x8B\xF9\xE8\x00\x00\x00\x00", "xxxxxxxxxxx????");
bool (*CVideoMode_Common__CreateGameWindow)(int* pnRect) = (bool (*)(int*))p_CVideoMode_Common__CreateGameWindow.GetPtr(); /*40 56 57 48 83 EC 38 48 8B F9 E8 ? ? ? ?*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x56\x57\x48\x83\xEC\x28\x48\x8B\xF9\xE8\x00\x00\x00\x00\x48\x8B\xF0", "xxxxxxxxxxx????xxx");
bool (*CVideoMode_Common__CreateGameWindow)(int* pnRect) = (bool (*)(int*))p_CVideoMode_Common__CreateGameWindow.GetPtr(); /*40 56 57 48 83 EC 28 48 8B F9 E8 ? ? ? ? 48 8B F0*/
#endif
}
void HCVideoMode_Common_Attach();
void HCVideoMode_Common_Detach();
///////////////////////////////////////////////////////////////////////////////
class HVideoMode_Common : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CVideoMode_Common::CreateGameWindow : 0x" << std::hex << std::uppercase << p_CVideoMode_Common__CreateGameWindow.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HVideoMode_Common);