mirror of
https://github.com/Mauler125/r5sdk.git
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The 'DirectX_Init()' call was performed late in code, shortly after the window has been created (at this point all device objects and window handles are valid), but the 'DirectX_Shutdown()' call was performed on DLL_DETACH, which was way too late, as the objects were already destroyed at this point. This wasn't an issue before, as we created our own objects in the old DX code. But due to optimizations, we were using the same pointers as the game (noticeable performance boost), but did not adjust the shutdown to accommodate the changes. The shutdown is now performed while the device objects and window handles are valid. Code has been tested on Nvidia and AMD systems, and has confirmed to fix the aforementioned issues.
181 lines
8.9 KiB
C++
181 lines
8.9 KiB
C++
#pragma once
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#ifdef DEDICATED
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inline const char* g_szGameDll = "r5apex_ds.exe";
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void Dedicated_Init();
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#else
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inline const char* g_szGameDll = "r5apex.exe";
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#endif // DEDICATED
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void RuntimePtc_Init();
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#ifdef GAMEDLL_S3
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/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
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inline CMemory dst007;
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inline CMemory dst008;
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/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
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#endif // GAMEDLL_S3
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//-------------------------------------------------------------------------
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// CSHADERSYSTEM
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//-------------------------------------------------------------------------
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inline CMemory CShaderSystem__Init;
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//-------------------------------------------------------------------------
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// CVGUI
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//-------------------------------------------------------------------------
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inline CMemory CVGui__RunFrame;
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//-------------------------------------------------------------------------
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// CENGINEVGUI
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//-------------------------------------------------------------------------
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inline CMemory CEngineVGui__Shutdown;
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inline CMemory CEngineVGui__ActivateGameUI;
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//-------------------------------------------------------------------------
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// CENGINEVGUI
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//-------------------------------------------------------------------------
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inline CMemory CInputSystem__RunFrameIME;
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//-------------------------------------------------------------------------
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// RUNTIME: SYS_INITGAME
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//-------------------------------------------------------------------------
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inline CMemory Sys_InitGame;
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_INIT
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//-------------------------------------------------------------------------
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inline CMemory gHost_Init_1; // server Host_Init()?
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inline CMemory gHost_Init_2; // client Host_Init()?
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_SHUTDOWN
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//-------------------------------------------------------------------------
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inline CMemory Host_Shutdown;
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_DISCONNECT
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//-------------------------------------------------------------------------
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inline CMemory Host_Disconnect;
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//-------------------------------------------------------------------------
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// RUNTIME: S2C_CHALLENGE
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//-------------------------------------------------------------------------
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#ifndef CLIENT_DLL
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inline CMemory Server_S2C_CONNECT_1;
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#endif // !CLIENT_DLL
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//-------------------------------------------------------------------------
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// RUNTIME:
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//-------------------------------------------------------------------------
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inline CMemory MatchMaking_Frame;
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inline CMemory GetEngineClientThread;
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inline CMemory CWin32Surface_initStaticData;
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#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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inline CMemory KeyboardLayout_Init;
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#endif
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///////////////////////////////////////////////////////////////////////////////
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class VOpcodes : public IDetour
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{
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virtual void GetAdr(void) const
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{
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// LogFunAdr("CShaderSystem::Init", CShaderSystem__Init.GetPtr());
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// LogFunAdr("CVGui::RunFrame", CVGui__RunFrame.GetPtr());
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// LogFunAdr("CEngineVGui::Shutdown", CEngineVGui__Shutdown.GetPtr());
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// LogFunAdr("CEngineVGui::ActivateGameUI", CEngineVGui__ActivateGameUI.GetPtr());
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// LogFunAdr("CInputSystem::RunFrameIME", CInputSystem__RunFrameIME.GetPtr());
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// LogFunAdr("Sys_InitGame", Sys_InitGame.GetPtr());
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// LogFunAdr("Host_Init_1", gHost_Init_1.GetPtr());
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// LogFunAdr("Host_Init_2", gHost_Init_2.GetPtr());
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#ifndef CLIENT_DLL
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LogFunAdr("Server_S2C_CONNECT", Server_S2C_CONNECT_1.GetPtr());
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#endif // !CLIENT_DLL
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// LogFunAdr("GetEngineClientThread", GetEngineClientThread.GetPtr());
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// LogFunAdr("MatchMaking_Frame", MatchMaking_Frame.GetPtr());
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//#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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// LogFunAdr("CWin32Surface::initStaticData", CWin32Surface_initStaticData.GetPtr());
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//#endif
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// LogFunAdr("KeyboardLayout_Init", KeyboardLayout_Init.GetPtr());
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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//#ifdef GAMEDLL_S3
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// /* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
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// dst007 = /*0x14028F3B0*/ g_GameDll.FindPatternSIMD("48 8B C4 44 89 40 18 48 89 50 10 55 53 56 57 41");
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// dst008 = /*0x140E3E110*/ g_GameDll.FindPatternSIMD("48 83 EC 78 48 8B 84 24 ?? ?? ?? ?? 4D 8B D8 ??");
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// /* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
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//#endif // GAMEDLL_S3
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//
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//
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// //-------------------------------------------------------------------------
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// CShaderSystem__Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 C6 41 10 ??");
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// // 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 //
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//
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// //-------------------------------------------------------------------------
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//#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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// CVGui__RunFrame = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 48 83 EC 20 0F B6 69 5C");
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//#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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// CVGui__RunFrame = g_GameDll.FindPatternSIMD("40 57 48 83 EC 20 48 89 5C 24 ?? 48 8B F9 48 89 6C 24 ?? 0F B6 69 5C");
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//#endif
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//
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// //-------------------------------------------------------------------------
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//#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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// CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 57 41 54 48 83 EC 38");
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//#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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// CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 80 3D ?? ?? ?? ?? ?? 48 8B D9");
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//#endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 //
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// CEngineVGui__ActivateGameUI = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 F6 81 ?? ?? ?? ?? ?? 48 8B D9 74 08");
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// //
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//
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// //-------------------------------------------------------------------------
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//#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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// CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD("48 8B C4 57 41 55");
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//#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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// CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD("40 57 41 54 41 55 48 83 EC 70");
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//#endif
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//
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// //-------------------------------------------------------------------------
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// Sys_InitGame = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 41 8B D8");
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// // 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 //
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//
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// //-------------------------------------------------------------------------
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// gHost_Init_1 = g_GameDll.FindPatternSIMD("48 8B C4 41 56 48 81 EC ?? ?? ?? ?? 45 33 F6"); // server Host_Init()?
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// // 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 //
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//
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// gHost_Init_2 = g_GameDll.FindPatternSIMD("88 4C 24 08 53 55 56 57 48 83 EC 68"); // client Host_Init()?
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// // 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //
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//
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// //-------------------------------------------------------------------------
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#ifndef CLIENT_DLL
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Server_S2C_CONNECT_1 = g_GameDll.FindPatternSIMD("48 3B 05 ?? ?? ?? ?? 74 0C");
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#endif // !CLIENT_DLL
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//
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// //-------------------------------------------------------------------------
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//#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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// GetEngineClientThread = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? 48 8B D9 B9 ?? ?? ?? ?? 48 8B 10 8B 04 11 39 05 ?? ?? ?? ?? 7F 15");
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//#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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// GetEngineClientThread = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? 48 8B D9 B9 ?? ?? ?? ?? 48 8B 10 8B 04 11 39 05 ?? ?? ?? ?? 7F 21");
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//#endif
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//#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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// MatchMaking_Frame = g_GameDll.FindPatternSIMD("40 55 56 41 54 41 55 48 8D AC 24 ?? ?? ?? ??");
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//#elif defined (GAMEDLL_S2)
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// MatchMaking_Frame = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 41 54 41 57 48 8D AC 24 ?? ?? ?? ??");
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//#elif defined (GAMEDLL_S3)
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// MatchMaking_Frame = g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 89 78 18");
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//#endif
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//
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//
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// CWin32Surface_initStaticData = g_GameDll.FindPatternSIMD("48 83 EC 28 E8 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 83 C4 28 E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 33 C9");
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// // 48 83 EC 28 E8 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28 E9 ? ? ? ? CC CC CC CC CC CC CC 33 C9
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//#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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// KeyboardLayout_Init = g_GameDll.FindPatternSIMD("48 83 EC 28 33 C9 FF 15 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??");
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//#endif //48 83 EC 28 33 C9 FF 15 ? ? ? ? 48 8D 0D ? ? ? ?
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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