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75 lines
3.4 KiB
C++
75 lines
3.4 KiB
C++
#pragma once
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#include "client/client.h"
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#include "common/protocol.h"
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class CBaseClient
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{
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public:
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CBaseClient* GetClient(int nIndex) const;
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int32_t GetUserID(void) const;
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int64_t GetOriginID(void) const;
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SIGNONSTATE GetSignonState(void) const;
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PERSISTENCE GetPersistenceState(void) const;
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void* GetNetChan(void) const;
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void SetUserID(int32_t nUserID);
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void SetOriginID(int64_t nOriginID);
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void SetSignonState(SIGNONSTATE nSignonState);
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void SetPersistenceState(PERSISTENCE nPersistenceState);
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void SetNetChan(void* pNetChan); // !TODO: HACK!
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bool IsConnected(void) const;
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bool IsSpawned(void) const;
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bool IsActive(void) const;
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bool IsPersistenceAvailable(void) const;
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bool IsPersistenceReady(void) const;
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bool IsFakeClient(void) const;
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bool IsHumanPlayer(void) const;
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static bool Connect(CBaseClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize);
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static void* Clear(CBaseClient* pBaseClient);
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private:
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char pad_0000[0x10]; //0x0000
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int32_t m_UserID; //0x0010
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char pad_0014[0x38C]; //0x0014
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void* m_NetChannel; //0x03A0
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char pad_03A8[0x8]; //0x03A8
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SIGNONSTATE m_nSignonState; //0x03B0
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char pad_03B4[0x4]; //0x03B4
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int64_t m_OriginID; //0x03B8
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char pad_03C0[0x1D8]; //0x03C0
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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int64_t pad_0598; //0x0598
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#endif
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bool m_bFakePlayer; //0x05A0
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char pad_05A4[0x18]; //0x05A4
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PERSISTENCE m_nPersistenceState; //0x05BC
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char pad_05C0[g_dwCClientPadding]; //0x05C0
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};
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namespace
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{
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/* ==== CBASECLIENT ===================================================================================================================================================== */
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ADDRESS p_CBaseClient_Connect = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x41\x56\x41\x57\x48\x83\xEC\x20\x48\x8B\xD9\x48\x89\x74", "xxxxxxxxxxxxxxxx"); /*40 53 41 56 41 57 48 83 EC 20 48 8B D9 48 89 74*/
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bool (*CBaseClient_Connect)(CBaseClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize) = (bool (*)(CBaseClient*, const char*, void*, bool, void*, char*, int))p_CBaseClient_Connect.GetPtr();
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ADDRESS p_CBaseClient_Clear = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x41\x56\x41\x57\x48\x83\xEC\x20\x48\x8B\xD9\x48\x89\x74", "xxxxxxxxxxxxxxxx");
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void* (*CBaseClient_Clear)(CBaseClient* pClient) = (void* (*)(CBaseClient*))p_CBaseClient_Clear.GetPtr(); /*40 53 41 56 41 57 48 83 EC 20 48 8B D9 48 89 74*/
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}
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///////////////////////////////////////////////////////////////////////////////
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void CBaseClient_Attach();
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void CBaseClient_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class HBaseClient : public IDetour
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{
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virtual void debugp()
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{
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std::cout << "| FUN: CBaseClient::Connect : 0x" << std::hex << std::uppercase << p_CBaseClient_Connect.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "| FUN: CBaseClient::Clear : 0x" << std::hex << std::uppercase << p_CBaseClient_Clear.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HBaseClient);
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