r5sdk/r5dev/game/shared/util_shared.cpp
Kawe Mazidjatari 177cf2ca55 Add 'UTIL_GetEntityScriptInfo' to SDK
Retrieves information for an entity, formats it as <className> <scriptName> [<edict>] or <className> [<edict>].
2023-05-31 23:55:18 +02:00

51 lines
1.7 KiB
C++
Raw Blame History

//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "core/stdafx.h"
#include "util_shared.h"
#ifndef CLIENT_DLL
#include "game/server/player.h"
#include "game/server/gameinterface.h"
#endif // !CLIENT_DLL
#ifndef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: returns the player instance by edict
//-----------------------------------------------------------------------------
CPlayer* UTIL_PlayerByIndex(int nIndex)
{
if (nIndex < 1 || nIndex >(*g_pGlobals)->m_nMaxClients || nIndex == FL_EDICT_INVALID)
{
assert(0);
return nullptr;
}
// !TODO: Improve this!!!
CPlayer* pPlayer = reinterpret_cast<CPlayer*>((*g_pGlobals)->m_pEdicts[nIndex + 0x7808]);
return pPlayer;
}
#endif // CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: returns the class name, script name, and edict of the entity
// returns "<<null>>" on NULL entity
//-----------------------------------------------------------------------------
const char* UTIL_GetEntityScriptInfo(CBaseEntity* pEnt)
{
assert(pEnt != nullptr);
return v_UTIL_GetEntityScriptInfo(pEnt);
}
CTraceFilterSimple::CTraceFilterSimple(const IHandleEntity* pPassEntity, int collisionGroup, ShouldHitFunc_t pExtraShouldHitCheckFn)
{
void** pVTable = reinterpret_cast<void**>(&*this); // Assign vftable pointer to the implementation supplied by the engine.
*pVTable = reinterpret_cast<void*>(g_pTraceFilterSimpleVFTable);
m_collisionGroup = collisionGroup;
m_pPassEntity = pPassEntity;
m_traceType = 0;
m_pExtraShouldHitCheckFunction = pExtraShouldHitCheckFn;
}