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Set 'sv_quota_stringCmdsPerSecond' to "256" for development. Enable 'bhit_enable' for development.
30 lines
1.6 KiB
INI
30 lines
1.6 KiB
INI
/////////////////// server_dev configuration file.
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// This file is executed automatically on startup.
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//////////////////////////
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//// SERVER ////
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//////////////////////////
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//hostname "R5" // Determines the name of the server displayed in the server browser.
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sv_requireOriginToken "0" // Enables origin token verification on the server
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sv_quota_stringCmdsPerSecond "256" // Max string commands per second from a specific client.
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//////////////////////////
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//// SIMULATION //// !!WARNING!!: CHANGING THESE CAN CAUSE SIMULATION ISSUES. DO NOT CHANGE FOR NON-DEBUG ACTIVITY!
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//////////////////////////
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sv_updaterate_mp "20" // Sets the num delta ticks per second.
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base_tickinterval_mp "0.05" // Sets the num simulation frames per second.
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//////////////////////////
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//// DEBUG DRAW ////
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//////////////////////////
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sv_showhitboxes "1" // Send server-side hitboxes for specified entity to client (!slower!).
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sv_showlagcompensation "1" // Show lag compensated hitboxes whenever a player is lag compensated (!slower!).
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sv_visualizetraces "1" // Show native and script related debug tracing (!slower!).
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//////////////////////////
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//// CAI ////
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//////////////////////////
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ai_ainRebuildOnMapStart "0" // Whether to rebuild the AI Network graph on level load.
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ai_ainDumpOnLoad "0" // Whether to dump the parsed AI Network graph file loaded from disk.
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ai_ainDebugConnect "1" // Show AI Network graph connection debug.
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