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Retrieves information for an entity, formats it as <className> <scriptName> [<edict>] or <className> [<edict>].
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "util_shared.h"
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#ifndef CLIENT_DLL
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#include "game/server/player.h"
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#include "game/server/gameinterface.h"
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#endif // !CLIENT_DLL
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#ifndef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: returns the player instance by edict
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//-----------------------------------------------------------------------------
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CPlayer* UTIL_PlayerByIndex(int nIndex)
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{
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if (nIndex < 1 || nIndex >(*g_pGlobals)->m_nMaxClients || nIndex == FL_EDICT_INVALID)
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{
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assert(0);
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return nullptr;
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}
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// !TODO: Improve this!!!
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CPlayer* pPlayer = reinterpret_cast<CPlayer*>((*g_pGlobals)->m_pEdicts[nIndex + 0x7808]);
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return pPlayer;
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}
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#endif // CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: returns the class name, script name, and edict of the entity
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// returns "<<null>>" on NULL entity
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//-----------------------------------------------------------------------------
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const char* UTIL_GetEntityScriptInfo(CBaseEntity* pEnt)
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{
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assert(pEnt != nullptr);
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return v_UTIL_GetEntityScriptInfo(pEnt);
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}
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CTraceFilterSimple::CTraceFilterSimple(const IHandleEntity* pPassEntity, int collisionGroup, ShouldHitFunc_t pExtraShouldHitCheckFn)
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{
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void** pVTable = reinterpret_cast<void**>(&*this); // Assign vftable pointer to the implementation supplied by the engine.
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*pVTable = reinterpret_cast<void*>(g_pTraceFilterSimpleVFTable);
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m_collisionGroup = collisionGroup;
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m_pPassEntity = pPassEntity;
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m_traceType = 0;
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m_pExtraShouldHitCheckFunction = pExtraShouldHitCheckFn;
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}
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