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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
#pragma once
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#include "core/stdafx.h"
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#include <windows/id3dx.h>
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#include <networksystem/r5net.h>
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#include <gameui/IConsole.h>
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#ifndef DEDICATED
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class CDevPalette
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{
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public:
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void Draw(bool* bDraw)
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{
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ImGui::SetNextWindowSize(ImVec2(1000, 600), ImGuiCond_FirstUseEver);
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ImGui::SetWindowPos(ImVec2(-1000, 50), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Dev Palette", bDraw))
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{
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ImGui::End();
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return;
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}
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if (ImGui::Button("Get Stats"))
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{
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auto response = g_pR5net->GetGlobalStats();
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switch (response.status)
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{
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case R5Net::EResponseStatus::SUCCESS:
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{
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g_GameConsole->AddLog("SUCCESS: %d players, %d servers", response.noPlayers, response.noServers);
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break;
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}
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default:
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{
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g_GameConsole->AddLog("ERROR: %s", response.error.c_str());
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}
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}
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}
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if (ImGui::Button("Send Fake Server Request"))
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{
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R5Net::UpdateGameServerMSRequest request{};
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request.gameServer.name = "TestNameServer";
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request.gameServer.playlist = "yoopp";
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request.gameServer.gamePort = 8089;
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auto response = g_pR5net->UpdateMyGameServer(request);
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switch (response.status)
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{
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case R5Net::EResponseStatus::SUCCESS:
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{
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g_GameConsole->AddLog("SUCCESS: %s", response.gameServer.name.c_str());
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break;
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}
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default:
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{
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g_GameConsole->AddLog("ERROR: %s", response.error.c_str());
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}
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}
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}
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if (*bDraw == NULL)
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{
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g_bShowBrowser = false;
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}
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ImGui::End();
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}
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};
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void DrawDevPalette(bool* bDraw);
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extern CDevPalette* g_DevPalette;
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#endif |