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Split into their respective libraries, this is to avoid linker errors regarding undefined symbols.
26 lines
795 B
C++
26 lines
795 B
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "game/server/player.h"
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#include "game/server/gameinterface.h"
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#include "util_server.h"
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//-----------------------------------------------------------------------------
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// Purpose: returns the player instance by edict
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//-----------------------------------------------------------------------------
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CPlayer* UTIL_PlayerByIndex(int nIndex)
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{
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if (nIndex < 1 || nIndex >(*g_pGlobals)->m_nMaxClients || nIndex == FL_EDICT_INVALID)
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{
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assert(0);
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return nullptr;
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}
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// !TODO: Improve this!!!
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CPlayer* pPlayer = reinterpret_cast<CPlayer*>((*g_pGlobals)->m_pEdicts[nIndex + 0x7808]);
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return pPlayer;
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}
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