r5sdk/r5dev/engine/gl_matsysiface.h
Kawe Mazidjatari 87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00

29 lines
1.2 KiB
C++

#pragma once
/* ==== MATSYSIFACE ===================================================================================================================================================== */
inline CMemory p_InitMaterialSystem;
inline void*(*v_InitMaterialSystem)(void);
///////////////////////////////////////////////////////////////////////////////
class VGL_MatSysIFace : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("InitMaterialSystem", p_InitMaterialSystem.GetPtr());
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_InitMaterialSystem = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ??");
#else
p_InitMaterialSystem = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ??");
#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1)
v_InitMaterialSystem = p_InitMaterialSystem.RCast<void* (*)(void)>();
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////