r5sdk/r5dev/game/shared/util_shared.h
Kawe Mazidjatari 177cf2ca55 Add 'UTIL_GetEntityScriptInfo' to SDK
Retrieves information for an entity, formats it as <className> <scriptName> [<edict>] or <className> [<edict>].
2023-05-31 23:55:18 +02:00

74 lines
2.6 KiB
C++
Raw Blame History

//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef UTIL_SHARED_H
#define UTIL_SHARED_H
#ifndef CLIENT_DLL
#include "game/server/player.h"
#endif
#include "public/engine/IEngineTrace.h"
class CTraceFilterSimple;
#ifndef CLIENT_DLL
CPlayer* UTIL_PlayerByIndex(int nIndex);
#endif // CLIENT_DLL
const char* UTIL_GetEntityScriptInfo(CBaseEntity* pEnt);
inline CMemory p_UTIL_GetEntityScriptInfo;
inline auto v_UTIL_GetEntityScriptInfo = p_UTIL_GetEntityScriptInfo.RCast<const char*(*)(CBaseEntity* pEnt)>();
inline CTraceFilterSimple* g_pTraceFilterSimpleVFTable = nullptr;
typedef bool (*ShouldHitFunc_t)(IHandleEntity* pHandleEntity, int contentsMask);
//-----------------------------------------------------------------------------
// traceline methods
//-----------------------------------------------------------------------------
class CTraceFilterSimple : public CTraceFilter
{
public:
// It does have a base, but we'll never network anything below here..
//DECLARE_CLASS_NOBASE(CTraceFilterSimple);
CTraceFilterSimple(const IHandleEntity* pPassEntity, int collisionGroup, ShouldHitFunc_t pExtraShouldHitCheckFn = NULL);
virtual void SetPassEntity(const IHandleEntity* pPassEntity) { m_pPassEntity = pPassEntity; }
virtual void SetCollisionGroup(int iCollisionGroup) { m_collisionGroup = iCollisionGroup; }
const IHandleEntity* GetPassEntity(void) { return m_pPassEntity; }
int GetCollisionGroup(void) const { return m_collisionGroup; }
private:
int m_collisionGroup;
const IHandleEntity* m_pPassEntity;
ShouldHitFunc_t m_pExtraShouldHitCheckFunction;
int m_traceType;
};
///////////////////////////////////////////////////////////////////////////////
class VUtil_Shared : public IDetour
{
virtual void GetAdr(void) const
{
LogConAdr("CTraceFilterSimple::`vftable'", reinterpret_cast<uintptr_t>(g_pTraceFilterSimpleVFTable));
LogFunAdr("UTIL_GetEntityScriptInfo", p_UTIL_GetEntityScriptInfo.GetPtr());
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
p_UTIL_GetEntityScriptInfo = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 4C 8B 5E ??").FollowNearCallSelf();
v_UTIL_GetEntityScriptInfo = p_UTIL_GetEntityScriptInfo.RCast<const char* (*)(CBaseEntity* pEnt)>();
}
virtual void GetCon(void) const
{
g_pTraceFilterSimpleVFTable = g_GameDll.GetVirtualMethodTable(".?AVCTraceFilterSimple@@").RCast<CTraceFilterSimple*>();
}
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
#endif // !UTIL_SHARED_H