r5sdk/r5dev/tier0/commandline.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

43 lines
1.3 KiB
C++

#pragma once
#include "public/icommandline.h"
class CCommandLine : public ICommandLine // VTABLE @0x141369C78 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
{
private:
enum
{
MAX_PARAMETER_LEN = 128,
MAX_PARAMETERS = 256,
};
char* m_pszCmdLine;
char m_Pad[0x18]; // <-- thread/mutex stuff.
int m_nParmCount;
char* m_ppParms[MAX_PARAMETERS];
};
extern CCommandLine* g_pCmdLine;
CCommandLine* CommandLine(void);
///////////////////////////////////////////////////////////////////////////////
class VCommandLine : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| VAR: g_pCmdLine : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pCmdLine));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
g_pCmdLine = g_GameDll.FindPatternSIMD("40 55 48 83 EC 20 48 8D 6C 24 ?? 48 89 5D 10 49 C7 C0 ?? ?? ?? ??")
.FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CCommandLine*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VCommandLine);