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This is currently the most robust way to perform this. However it might fail still as the locks don't seem valid for the second loads (we currently load more paks from the same queue..). We need to push the strings to the queue list and let the engine load these too so a new lock is acquired for that job.
53 lines
2.6 KiB
C++
53 lines
2.6 KiB
C++
#ifndef JOBTHREAD_H
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#define JOBTHREAD_H
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struct JobFifoLock_s
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{
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};
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inline CMemory p_JT_HelpWithAnything;
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inline auto JT_HelpWithAnything = p_JT_HelpWithAnything.RCast<void* (*)(bool bShouldLoadPak)>();
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inline CMemory p_JT_AcquireFifoLock;
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inline auto JT_AcquireFifoLock = p_JT_AcquireFifoLock.RCast<bool (*)(struct JobFifoLock_s* pFifo)>();
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inline CMemory p_JT_ReleaseFifoLock;
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inline auto JT_ReleaseFifoLock = p_JT_ReleaseFifoLock.RCast<void (*)(struct JobFifoLock_s* pFifo)>();
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void JT_Attach();
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void JT_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VJobThread : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: JT_HelpWithAnything : {:#18x} |\n", p_JT_HelpWithAnything.GetPtr());
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spdlog::debug("| FUN: JT_AcquireFifoLock : {:#18x} |\n", p_JT_AcquireFifoLock.GetPtr());
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spdlog::debug("| FUN: JT_ReleaseFifoLock : {:#18x} |\n", p_JT_ReleaseFifoLock.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_JT_HelpWithAnything = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x83\xEC\x30\x80\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxx?????");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_JT_HelpWithAnything = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x80\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxx?????");
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#endif
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p_JT_AcquireFifoLock = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x08\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x4C\x8B\xC1"), "xxxxxxxxx????xxx");
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p_JT_ReleaseFifoLock = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x44\x8B\x11"), "xxxxxxx");
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JT_HelpWithAnything = p_JT_HelpWithAnything.RCast<void* (*)(bool bShouldLoadPak)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 80 3D ?? ?? ?? ?? ??*/
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JT_AcquireFifoLock = p_JT_AcquireFifoLock.RCast<bool (*)(struct JobFifoLock_s*)>(); /*48 83 EC 08 65 48 8B 04 25 ?? ?? ?? ?? 4C 8B C1*/
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JT_ReleaseFifoLock = p_JT_ReleaseFifoLock.RCast<void (*)(struct JobFifoLock_s*)>(); /*48 83 EC 28 44 8B 11*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VJobThread);
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#endif // JOBTHREAD_H
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