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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/*H********************************************************************************/
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/*!
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\File voippcm.h
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\Description
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Table based 16:3 ADPCM compression originally based off EAC SIMEX code,
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modified by Greg Schaefer.
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\Copyright
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Copyright (c) Electronic Arts 2004. ALL RIGHTS RESERVED.
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\Version 1.0 08/04/2004 (jbrookes) First version
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*/
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/********************************************************************************H*/
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#ifndef _voippcm_h
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#define _voippcm_h
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/*** Include files ****************************************************************/
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#include "DirtySDK/voip/voipcodec.h"
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/*** Defines **********************************************************************/
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/*** Macros ***********************************************************************/
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/*** Type Definitions *************************************************************/
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/*** Variables ********************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern const VoipCodecDefT VoipPCM_CodecDef;
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#ifdef __cplusplus
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};
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#endif
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/*** Functions ********************************************************************/
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#endif // _voippcm_h
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