mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
29 lines
802 B
GLSL
29 lines
802 B
GLSL
#version 430 core
|
|
layout(location = 0) in vec3 vertPos;
|
|
layout(location = 1) in vec3 vertNorm;
|
|
layout(location = 2) in uvec4 vertColor;
|
|
layout(location = 3) in vec2 vertUV;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 view;
|
|
uniform mat4 projection;
|
|
|
|
out vec3 vertColorFrag;
|
|
out vec3 vertNormal;
|
|
out vec3 vertFragPos;
|
|
out vec2 vertUVLayer;
|
|
|
|
void main()
|
|
{
|
|
// Calculate the model/view/projection matrix
|
|
mat4 MVP = projection * view * model;
|
|
|
|
// Set the vertex postion
|
|
gl_Position = MVP * vec4(vertPos, 1.0);
|
|
|
|
// Pass normal, color, and position to frag shader
|
|
vertNormal = mat3(transpose(inverse(model))) * vertNorm;
|
|
vertColorFrag = vec3(float(vertColor.x) / 255.0, float(vertColor.y) / 255.0, float(vertColor.z) / 255.0);
|
|
vertFragPos = vec3(model * vec4(vertPos, 1.0));
|
|
vertUVLayer = vertUV;
|
|
} |