r5sdk/r5dev/game/server/ai_networkmanager.h
Kawe Mazidjatari 3110bbfb78 Calculate CRC for AIN (for later)
Add CRC calculated from large NavMesh (used to build AIN..)  for later.
The future check will compare AIN CRC and NavMesh CRC and warn if they don't match (recommend a update, and auto run update if cvar set).

Also added better profiling to SaveNetworkGraph code
2022-03-22 01:59:02 +01:00

84 lines
5.3 KiB
C++

//=============================================================================//
//
// Purpose:
//
//=============================================================================//
#pragma once
#include "game/server/ai_network.h"
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
const int AINETWORK_OFFSET = 2808;
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
const int AINETWORK_OFFSET = 2840;
#endif
const std::string HULL_SIZE[5] =
{
"small",
"med_short",
"medium",
"large",
"extra_large"
};
namespace
{
/* ==== CAI_NETWORKMANAGER ============================================================================================================================================== */
ADDRESS p_CAI_NetworkManager__ShouldRebuild = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\x8B\x0D\x00\x00\x00\x00\x8B\x41\x6C", "xxxxxxxxxxxx????xxx");
void* (*CAI_NetworkManager__ShouldRebuild)(void* thisptr, CAI_Network* pNetWork, void* a3, int a4) = (void* (*)(void*, CAI_Network*, void*, int))p_CAI_NetworkManager__ShouldRebuild.GetPtr(); /*40 53 48 83 EC 20 48 8B D9 48 8B 0D ? ? ? ? 8B 41 6C*/
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS p_CAI_NetworkManager__LoadNetworkGraph = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x57\x41\x54\x41\x55\x41\x56", "xxxx?xxxx?xxxxxxxxx");
void* (*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName, int a4) = (void* (*)(void*, void*, const char*, int))p_CAI_NetworkManager__LoadNetworkGraph.GetPtr(); /*4C 89 44 24 ? 48 89 4C 24 ? 55 53 57 41 54 41 55 41 56*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS p_CAI_NetworkManager__LoadNetworkGraph = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\x6C\x24\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xFA", "xxxx?xxxx?xxxxxxxxxxxxxxxx?xxx????xxx");
void* (*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName) = (void* (*)(void*, void*, const char*))p_CAI_NetworkManager__LoadNetworkGraph.GetPtr(); /*4C 89 44 24 ? 48 89 4C 24 ? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B FA*/
#endif
/* ==== CAI_NETWORKBUILDER ============================================================================================================================================== */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS p_CAI_NetworkBuilder__Build = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x4C\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x30\x48\x63\xBA\x00\x00\x00\x00", "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxxxxx????");
void* (*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetWork, void* a3, int a4) = (void* (*)(void*, CAI_Network*, void*, int))p_CAI_NetworkBuilder__Build.GetPtr(); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 4C 24 ? 57 41 54 41 55 41 56 41 57 48 83 EC 30 48 63 BA ? ? ? ?*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS p_CAI_NetworkBuilder__Build = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x53\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x38\x8B\xB2\x00\x00\x00\x00", "xxxx?xxxx?xxxxxxxxxxxxxxxxxx????");
void* (*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetWork, void* a3, int a4) = (void* (*)(void*, CAI_Network*, void*, int))p_CAI_NetworkBuilder__Build.GetPtr(); /*48 89 54 24 ? 48 89 4C 24 ? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ? ? ? ?*/
#endif
}
void CAI_NetworkManager_Attach();
void CAI_NetworkManager_Detach();
namespace // !TODO: [AMOS] don't hardocde.
{
int* g_nAiNodeClusters = ADDRESS(0x165DAD808).RCast<int*>();
AINodeClusters*** g_pppAiNodeClusters = ADDRESS(0x165DAD7F0).RCast<AINodeClusters***>();
int* g_nAiNodeClusterLinks = ADDRESS(0x165DB18E8).RCast<int*>();
AINodeClusterLinks*** g_pppAiNodeClusterLinks = ADDRESS(0x165DB18D0).RCast<AINodeClusterLinks***>();
}
//-----------------------------------------------------------------------------
// CAI_NetworkBuilder
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CAI_NetworkBuilder
{
public:
static void SaveNetworkGraph(CAI_Network* pNetwork);
};
///////////////////////////////////////////////////////////////////////////////
class HCAI_NetworkManager : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CAI_NetworkManager::LoadNetworkGraph : 0x" << std::hex << std::uppercase << p_CAI_NetworkManager__ShouldRebuild.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CAI_NetworkManager::ShouldRebuild : 0x" << std::hex << std::uppercase << p_CAI_NetworkManager__ShouldRebuild.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CAI_NetworkBuilder::Build : 0x" << std::hex << std::uppercase << p_CAI_NetworkBuilder__Build.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HCAI_NetworkManager);