r5sdk/r5dev/engine/sys_engine.h
Kawe Mazidjatari 8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00

78 lines
2.6 KiB
C++

#pragma once
#include <launcher/IApplication.h>
enum class EngineState_t : int
{
DLL_INACTIVE = 0x0,
DLL_ACTIVE = 0x1,
DLL_CLOSE = 0x2,
DLL_RESTART = 0x3,
DLL_PAUSED = 0x4,
};
enum class EngineDllQuitting_t : int
{
QUIT_NOTQUITTING = 0x0,
QUIT_TODESKTOP = 0x1,
QUIT_RESTART = 0x2,
};
class CEngine
{
public:
bool Load(bool dedicated, const char* rootDir);
void Unload(void);
void SetNextState(EngineState_t iNextState);
EngineState_t GetState(void) const;
void Frame(void);
float GetFrameTime(void) const;
float GetPreviousTime(void);
__m128 GetCurTime(CEngine* thisPtr) const;
void SetQuitting(EngineDllQuitting_t quitDllState);
private:
void* vtable;
EngineState_t m_nDLLState;
EngineState_t m_nNextDLLState;
int64_t m_flCurrentTime;
int64_t m_flPreviousTime;
int m_flFrameTime;
int field_24;
int m_flFilteredTime;
uint8_t gap2C[4];
int64_t field_30;
char field_38;
char field_39;
};
/* ==== CENGINE ======================================================================================================================================================= */
extern CEngine* g_pEngine;
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class VEngine : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| VAR: g_pEngine : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pEngine));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
g_pEngine = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x80\xB9\x00\x00\x00\x00\x00\x48\x8B\x15\x00\x00\x00\x00"), "xxxxxx?????xxx????").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_pEngine = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x80\xB9\x00\x00\x00\x00\x00\xBB\x00\x00\x00\x00"), "xxxxxxxx?????x????").FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
#endif
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VEngine);