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Options could be set from the CMake GUI. By default, GameDLL version is set to 'GAMEDLL_S3', and engine source directory is set to 'r5dev/'.
23 lines
914 B
CMake
23 lines
914 B
CMake
# -----------------------------------------------------------------------------
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# Initial setup for build system
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# -----------------------------------------------------------------------------
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macro( initial_setup )
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set( CMAKE_CXX_STANDARD 17 )
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set( CMAKE_CXX_STANDARD_REQUIRED True )
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set(ENGINE_SOURCE_DIR "${CMAKE_SOURCE_DIR}/r5dev" CACHE PATH "Engine source directory")
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set( GLOBAL_PCH
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"${ENGINE_SOURCE_DIR}/core/stdafx.h"
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) # Global precompiled header shared among all libraries
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set_property( GLOBAL PROPERTY USE_FOLDERS ON ) # Use filters
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endmacro()
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# -----------------------------------------------------------------------------
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# Set global configuration types
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# -----------------------------------------------------------------------------
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macro( setup_build_configurations )
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set( CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" CACHE STRING "" FORCE )
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endmacro()
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