Kawe Mazidjatari 9b2034d897 LiveAPI: make code compatible with coroutines
The script engine supports running coroutines, which means we cannot use statics for each message as 2 coroutines could fight for a event mesage

I.e. we have 2 coroutines handling a player damaged event, the message could be populated with a mix of data between the 2 coroutines.

Therefore, we cannot optimize this by statically allocating it and must allocate it for each coroutine separately. The extra memory and cpu overhead caused by this is still very low.
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