mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files. Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer. TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
193 lines
9.5 KiB
C++
193 lines
9.5 KiB
C++
#pragma once
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#ifdef DEDICATED
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inline const char* g_szGameDll = "r5apex_ds.exe";
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void Dedicated_Init();
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#else
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inline const char* g_szGameDll = "r5apex.exe";
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#endif // DEDICATED
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void RuntimePtc_Init();
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#ifdef GAMEDLL_S3
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/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
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inline CMemory dst007;
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inline CMemory dst008;
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/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
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#endif // GAMEDLL_S3
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//-------------------------------------------------------------------------
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// CSHADERSYSTEM
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//-------------------------------------------------------------------------
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inline CMemory CShaderSystem__Init;
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//-------------------------------------------------------------------------
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// CVGUI
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//-------------------------------------------------------------------------
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inline CMemory CVGui__RunFrame;
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//-------------------------------------------------------------------------
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// CENGINEVGUI
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//-------------------------------------------------------------------------
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inline CMemory CEngineVGui__Shutdown;
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inline CMemory CEngineVGui__ActivateGameUI;
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//-------------------------------------------------------------------------
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// CENGINEVGUI
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//-------------------------------------------------------------------------
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inline CMemory CInputSystem__RunFrameIME;
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//-------------------------------------------------------------------------
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// RUNTIME: SYS_INITGAME
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//-------------------------------------------------------------------------
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inline CMemory Sys_InitGame;
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_INIT
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//-------------------------------------------------------------------------
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inline CMemory gHost_Init_1; // server Host_Init()?
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inline CMemory gHost_Init_2; // client Host_Init()?
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_SHUTDOWN
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//-------------------------------------------------------------------------
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inline CMemory Host_Shutdown;
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_DISCONNECT
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//-------------------------------------------------------------------------
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inline CMemory Host_Disconnect;
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//-------------------------------------------------------------------------
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// RUNTIME: S2C_CHALLENGE
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//-------------------------------------------------------------------------
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#ifndef CLIENT_DLL
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inline CMemory Server_S2C_CONNECT_1;
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#endif // !CLIENT_DLL
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//-------------------------------------------------------------------------
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// RUNTIME:
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//-------------------------------------------------------------------------
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inline CMemory MatchMaking_Frame;
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inline CMemory GetEngineClientThread;
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inline CMemory CWin32Surface_initStaticData;
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#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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inline CMemory KeyboardLayout_Init;
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#endif
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///////////////////////////////////////////////////////////////////////////////
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class VOpcodes : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CShaderSystem::Init", CShaderSystem__Init.GetPtr());
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LogFunAdr("CVGui::RunFrame", CVGui__RunFrame.GetPtr());
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LogFunAdr("CEngineVGui::Shutdown", CEngineVGui__Shutdown.GetPtr());
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LogFunAdr("CEngineVGui::ActivateGameUI", CEngineVGui__ActivateGameUI.GetPtr());
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LogFunAdr("CInputSystem::RunFrameIME", CInputSystem__RunFrameIME.GetPtr());
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LogFunAdr("Sys_InitGame", Sys_InitGame.GetPtr());
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LogFunAdr("Host_Init_1", gHost_Init_1.GetPtr());
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LogFunAdr("Host_Init_2", gHost_Init_2.GetPtr());
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LogFunAdr("Host_Disconnect", Host_Disconnect.GetPtr());
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#ifndef CLIENT_DLL
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LogFunAdr("Server_S2C_CONNECT_1", Server_S2C_CONNECT_1.GetPtr());
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#endif // !CLIENT_DLL
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LogFunAdr("GetEngineClientThread", GetEngineClientThread.GetPtr());
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LogFunAdr("MatchMaking_Frame", MatchMaking_Frame.GetPtr());
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#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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LogFunAdr("CWin32Surface::initStaticData", CWin32Surface_initStaticData.GetPtr());
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#endif
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LogFunAdr("KeyboardLayout_Init", KeyboardLayout_Init.GetPtr());
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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#ifdef GAMEDLL_S3
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/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
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dst007 = /*0x14028F3B0*/ g_GameDll.FindPatternSIMD("48 8B C4 44 89 40 18 48 89 50 10 55 53 56 57 41");
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dst008 = /*0x140E3E110*/ g_GameDll.FindPatternSIMD("48 83 EC 78 48 8B 84 24 ?? ?? ?? ?? 4D 8B D8 ??");
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/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
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#endif // GAMEDLL_S3
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//-------------------------------------------------------------------------
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CShaderSystem__Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 C6 41 10 ??");
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// 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 //
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//-------------------------------------------------------------------------
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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CVGui__RunFrame = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 48 83 EC 20 0F B6 69 5C");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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CVGui__RunFrame = g_GameDll.FindPatternSIMD("40 57 48 83 EC 20 48 89 5C 24 ?? 48 8B F9 48 89 6C 24 ?? 0F B6 69 5C");
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#endif
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//-------------------------------------------------------------------------
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 57 41 54 48 83 EC 38");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 80 3D ?? ?? ?? ?? ?? 48 8B D9");
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#endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 //
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CEngineVGui__ActivateGameUI = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 F6 81 ?? ?? ?? ?? ?? 48 8B D9 74 08");
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//
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//-------------------------------------------------------------------------
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD("48 8B C4 57 41 55");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD("40 57 41 54 41 55 48 83 EC 70");
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#endif
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//-------------------------------------------------------------------------
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Sys_InitGame = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 41 8B D8");
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// 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 //
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//-------------------------------------------------------------------------
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gHost_Init_1 = g_GameDll.FindPatternSIMD("48 8B C4 41 56 48 81 EC ?? ?? ?? ?? 45 33 F6"); // server Host_Init()?
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// 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 //
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gHost_Init_2 = g_GameDll.FindPatternSIMD("88 4C 24 08 53 55 56 57 48 83 EC 68"); // client Host_Init()?
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// 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //
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//-------------------------------------------------------------------------
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Host_Shutdown = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 8B 15 ?? ?? ?? ??");
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// 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? //
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//-------------------------------------------------------------------------
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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Host_Disconnect = g_GameDll.FindPatternSIMD("48 83 EC 38 48 89 7C 24 ?? 0F B6 F9");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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Host_Disconnect = g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 0F B6 D9");
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#endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 //
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//-------------------------------------------------------------------------
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#ifndef CLIENT_DLL
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Server_S2C_CONNECT_1 = g_GameDll.FindPatternSIMD("48 3B 05 ?? ?? ?? ?? 74 0C");
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#endif // !CLIENT_DLL
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//-------------------------------------------------------------------------
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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GetEngineClientThread = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? 48 8B D9 B9 ?? ?? ?? ?? 48 8B 10 8B 04 11 39 05 ?? ?? ?? ?? 7F 15");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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GetEngineClientThread = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? 48 8B D9 B9 ?? ?? ?? ?? 48 8B 10 8B 04 11 39 05 ?? ?? ?? ?? 7F 21");
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#endif
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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MatchMaking_Frame = g_GameDll.FindPatternSIMD("40 55 56 41 54 41 55 48 8D AC 24 ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2)
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MatchMaking_Frame = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 41 54 41 57 48 8D AC 24 ?? ?? ?? ??");
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#elif defined (GAMEDLL_S3)
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MatchMaking_Frame = g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 89 78 18");
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#endif
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CWin32Surface_initStaticData = g_GameDll.FindPatternSIMD("48 83 EC 28 E8 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 83 C4 28 E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 33 C9");
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// 48 83 EC 28 E8 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28 E9 ? ? ? ? CC CC CC CC CC CC CC 33 C9
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#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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KeyboardLayout_Init = g_GameDll.FindPatternSIMD("48 83 EC 28 33 C9 FF 15 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??");
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#endif //48 83 EC 28 33 C9 FF 15 ? ? ? ? 48 8D 0D ? ? ? ?
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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