Kawe Mazidjatari 552f5f750c Fix crash in 'CClient::ActivatePlayer'
Set the persistence fields to 'ready' in 'CClient::ActivatePlayer', before executing the rest of the function. Previously, it was set in 'CVEngineServer::PersistenceAvailable', but this is too late. The function 'FairFight_Init' was actually 'CClient::ActivatePlayer', and thus it has been moved to the correct file, and the old file defining it previously has been removed.
2023-05-15 17:19:18 +02:00
..
2023-01-25 02:26:52 +01:00
2023-01-25 02:26:52 +01:00
2023-05-10 00:05:38 +02:00
2023-02-23 23:47:58 +01:00
2023-01-25 02:26:52 +01:00
2023-04-08 18:52:33 +02:00
2023-01-25 02:26:52 +01:00
2023-01-25 02:26:52 +01:00
2023-04-02 00:59:24 +02:00