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Most of these are managed by the launcher. Keeping these here will cause problems as values we set in the launcher get reset by those.
30 lines
1.6 KiB
INI
30 lines
1.6 KiB
INI
/////////////////// server_dev configuration file.
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// This file is executed automatically on startup.
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//////////////////////////
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//// SERVER ////
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//////////////////////////
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//hostname "R5" // Determines the name of the server displayed in the server browser.
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//sv_pylonvisibility "0" // Determines the visiblity to the Pylon Master Server (server browser), 0 = Not visible, 1 = Visible.
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sv_requireOriginToken "0" // Enables origin token verification on the server
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//////////////////////////
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//// SIMULATION //// !!WARNING!!: CHANGING THESE CAN CAUSE SIMULATION ISSUES. DO NOT CHANGE FOR NON-DEBUG ACTIVITY!
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//////////////////////////
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sv_updaterate_mp "20" // Sets the num delta ticks per second.
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base_tickinterval_mp "0.0500" // Sets the num simulation frames per second.
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//////////////////////////
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//// DEBUG DRAW ////
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//////////////////////////
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sv_showhitboxes "1" // Send server-side hitboxes for specified entity to client (!slower!).
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sv_showlagcompensation "1" // Show lag compensated hitboxes whenever a player is lag compensated (!slower!).
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sv_visualizetraces "1" // Show native and script related debug tracing (!slower!).
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//////////////////////////
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//// CAI ////
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//////////////////////////
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ai_ainRebuildOnMapStart "0" // Whether to rebuild the AI Network graph on level load.
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ai_ainDumpOnLoad "0" // Whether to dump the parsed AI Network graph file loaded from disk.
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ai_ainDebugConnect "1" // Show AI Network graph connection debug. |