Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

67 lines
2.1 KiB
C

/*H********************************************************************************/
/*!
\File testerhistory.h
\Description
Maintains command history for a particular user.
\Copyright
Copyright (c) 2005 Electronic Arts Inc.
\Version 04/05/2005 (jfrank) First Version
*/
/********************************************************************************H*/
#ifndef _testerhistory_h
#define _testerhistory_h
/*** Include files ****************************************************************/
/*** Defines **********************************************************************/
#define TESTERHISTORY_ERROR_NONE (0) //!< no error
#define TESTERHISTORY_ERROR_NULLPOINTER (-1) //!< null pointer sent (invalid)
#define TESTERHISTORY_ERROR_NOSUCHENTRY (-2) //!< entry requested doesn't exist
/*** Macros ***********************************************************************/
/*** Type Definitions *************************************************************/
typedef struct TesterHistoryT TesterHistoryT;
/*** Variables ********************************************************************/
/*** Functions ********************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
// create a tester history module
TesterHistoryT *TesterHistoryCreate(int32_t iSize);
// get an entry in the history
const char *TesterHistoryGet(TesterHistoryT *pState, int32_t iNum, char *pBuf, int32_t iSize);
// add an entry to the history
int32_t TesterHistoryAdd(TesterHistoryT *pState, const char *pBuf);
// return the head and tail history numbers
int32_t TesterHistoryHeadTailCount(TesterHistoryT *pState, int32_t *pHeadNum, int32_t *pTailNum);
// save historical commands to a file
int32_t TesterHistorySave(TesterHistoryT *pState, const char *pFilename);
// load historical commands from a file
int32_t TesterHistoryLoad(TesterHistoryT *pState, const char *pFilename);
// destroy a tester history object
void TesterHistoryDestroy(TesterHistoryT *pState);
#ifdef __cplusplus
};
#endif
#endif // _testerhistory_h