Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

56 lines
1.9 KiB
C

/*H********************************************************************************/
/*!
\File testermodulesclient.c
\Description
PC specific module startup.
\Copyright
Copyright (c) 2005 Electronic Arts Inc.
\Version 04/11/2005 (jfrank) First Version
*/
/********************************************************************************H*/
/*** Include files ****************************************************************/
#include "DirtySDK/platform.h"
#include "testermodules.h"
/*** Defines **********************************************************************/
/*** Type Definitions *************************************************************/
/*** Variables ********************************************************************/
/*** Private Functions ************************************************************/
/*** Public functions *************************************************************/
/*F********************************************************************************/
/*!
\Function TesterModulesRegisterHostCommands
\Description
Register all PC-specific modules
\Input *pState - module state
\Output 0=success, error code otherwise
\Version 04/11/2005 (jfrank)
*/
/********************************************************************************F*/
int32_t TesterModulesRegisterClientCommands(TesterModulesT *pState)
{
TesterModulesRegister(pState, "run", &CmdRunScript);
TesterModulesRegister(pState, "runscript", &CmdRunScript);
TesterModulesRegister(pState, "history", &CmdHistory);
TesterModulesRegister(pState, "!", &CmdHistory);
TesterModulesRegister(pState, "reg", &CmdRegistry);
TesterModulesRegister(pState, "registry", &CmdRegistry);
TesterModulesRegister(pState, "sleep", &CmdSleep);
return(TESTERMODULES_ERROR_NONE);
}