Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

44 lines
1.3 KiB
C

/*H********************************************************************************/
/*!
\File voipdvi.h
\Description
Table based 16:3 ADPCM compression originally based off EAC SIMEX code,
modified by Greg Schaefer.
\Copyright
Copyright (c) Electronic Arts 2003-2004. ALL RIGHTS RESERVED.
\Version 1.0 11/01/2002 (ischmidt) First version (based on SIMEX by Dave Mercier)
\Version 2.0 05/13/2003 (gschaefer) Rewrite to 16:3 (from 16:4)
*/
/********************************************************************************H*/
#ifndef _voipdvi_h
#define _voipdvi_h
/*** Include files ****************************************************************/
#include "DirtySDK/voip/voipcodec.h"
/*** Defines **********************************************************************/
/*** Macros ***********************************************************************/
/*** Type Definitions *************************************************************/
/*** Variables ********************************************************************/
#if defined(__cplusplus)
extern "C" {
#endif
extern const VoipCodecDefT VoipDVI_CodecDef;
#if defined(__cplusplus)
};
#endif
/*** Functions ********************************************************************/
#endif // _voipdvi_h