mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
/*H********************************************************************************/
|
|
/*!
|
|
\File voipdvi.h
|
|
|
|
\Description
|
|
Table based 16:3 ADPCM compression originally based off EAC SIMEX code,
|
|
modified by Greg Schaefer.
|
|
|
|
\Copyright
|
|
Copyright (c) Electronic Arts 2003-2004. ALL RIGHTS RESERVED.
|
|
|
|
\Version 1.0 11/01/2002 (ischmidt) First version (based on SIMEX by Dave Mercier)
|
|
\Version 2.0 05/13/2003 (gschaefer) Rewrite to 16:3 (from 16:4)
|
|
*/
|
|
/********************************************************************************H*/
|
|
|
|
#ifndef _voipdvi_h
|
|
#define _voipdvi_h
|
|
|
|
/*** Include files ****************************************************************/
|
|
|
|
#include "DirtySDK/voip/voipcodec.h"
|
|
|
|
/*** Defines **********************************************************************/
|
|
|
|
/*** Macros ***********************************************************************/
|
|
|
|
/*** Type Definitions *************************************************************/
|
|
|
|
/*** Variables ********************************************************************/
|
|
#if defined(__cplusplus)
|
|
extern "C" {
|
|
#endif
|
|
|
|
extern const VoipCodecDefT VoipDVI_CodecDef;
|
|
|
|
#if defined(__cplusplus)
|
|
};
|
|
#endif
|
|
|
|
/*** Functions ********************************************************************/
|
|
|
|
#endif // _voipdvi_h
|