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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
/*H********************************************************************************/
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/*!
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\File voipmixer.h
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\Description
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VoIP data packet definitions.
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\Copyright
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Copyright (c) Electronic Arts 2004. ALL RIGHTS RESERVED.
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\Version 1.0 07/29/2004 (jbrookes) Split from voipheadset
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*/
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/********************************************************************************H*/
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#ifndef _voipmixer_h
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#define _voipmixer_h
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/*** Include files ****************************************************************/
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#include "DirtySDK/voip/voipcodec.h"
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/*** Defines **********************************************************************/
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/*** Macros ***********************************************************************/
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/*** Type Definitions *************************************************************/
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//! opaque module state ref
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typedef struct VoipMixerRefT VoipMixerRefT;
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/*** Variables ********************************************************************/
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/*** Functions ********************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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// create module state
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VoipMixerRefT *VoipMixerCreate(uint32_t uMixBuffers, uint32_t uFrameSamples);
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// destroy module state
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void VoipMixerDestroy(VoipMixerRefT *pMixerRef);
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// accumulate data into mixbuffer
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int32_t VoipMixerAccumulate(VoipMixerRefT *pMixerRef, unsigned char *pInputData, int32_t iDataSize, int32_t iMixMask, int32_t iChannel);
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// process mix data currently in accumulator and return a mixed frame
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int32_t VoipMixerProcess(VoipMixerRefT *pMixerRef, unsigned char *pFrameData);
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#ifdef __cplusplus
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};
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#endif
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#endif // _voipmixer_h
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