Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

58 lines
1.6 KiB
C

/*H********************************************************************************/
/*!
\File voipmixer.h
\Description
VoIP data packet definitions.
\Copyright
Copyright (c) Electronic Arts 2004. ALL RIGHTS RESERVED.
\Version 1.0 07/29/2004 (jbrookes) Split from voipheadset
*/
/********************************************************************************H*/
#ifndef _voipmixer_h
#define _voipmixer_h
/*** Include files ****************************************************************/
#include "DirtySDK/voip/voipcodec.h"
/*** Defines **********************************************************************/
/*** Macros ***********************************************************************/
/*** Type Definitions *************************************************************/
//! opaque module state ref
typedef struct VoipMixerRefT VoipMixerRefT;
/*** Variables ********************************************************************/
/*** Functions ********************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
// create module state
VoipMixerRefT *VoipMixerCreate(uint32_t uMixBuffers, uint32_t uFrameSamples);
// destroy module state
void VoipMixerDestroy(VoipMixerRefT *pMixerRef);
// accumulate data into mixbuffer
int32_t VoipMixerAccumulate(VoipMixerRefT *pMixerRef, unsigned char *pInputData, int32_t iDataSize, int32_t iMixMask, int32_t iChannel);
// process mix data currently in accumulator and return a mixed frame
int32_t VoipMixerProcess(VoipMixerRefT *pMixerRef, unsigned char *pFrameData);
#ifdef __cplusplus
};
#endif
#endif // _voipmixer_h