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Work in progress; does not compile! Moved script registration function to static gamedll libs instead, and used a pointer callback approach for calling them to avoid duplicate symbols during linkage.
26 lines
638 B
C
26 lines
638 B
C
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SHARED_CLASSNAMES_H
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#define SHARED_CLASSNAMES_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Hacky macros to allow shared code to work without even worse macro-izing
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#if defined( CLIENT_DLL )
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// Uncomment if required for client.
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#define CBaseEntity C_BaseEntity
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#define CBaseCombatCharacter C_BaseCombatCharacter
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#define CBaseAnimating C_BaseAnimating
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#define CPlayer C_Player
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#endif
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#endif // SHARED_CLASSNAMES_H
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