r5sdk/r5dev/resource/cfg/server/persistent_player_data_version_512.pdef
2022-02-10 00:48:44 +01:00

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$SCRIPT_VERSION 202003300
//#########################
bool isACheater
bool showGameSummary
bool trainingCompleted
int initializedVersion
int announcementVersionSeen
int promoVersionSeen
int tutorialActionCount[100]
int lastGameRank
int lastGamePlayers
int lastGameSquads
int lastAbandonTime
//#########################
// GRX DATA
//#########################
int lastSeenPremiumCurrency
int xp
int previousXP
int credits
int xp_match[20]
int xp_count[20]
int gen
int netWorth
//#########################
// STK DATA
//#########################
$ENUM_START eSeasonFlavor
SAID01769158912
SAID01774506873
SAID00724938940
SAID01092263930
$ENUM_END
$ENUM_START eBattlePass
SAID00093464144
SAID00423770662
SAID00681462556
SAID00784324919
SAID01440294075
SAID01727937125
SAID01838736969
SAID01914132855
$ENUM_END
$ENUM_START eMapZones
can_relay
can_wetlands
can_swamps
can_hydrodam
can_repulsor
can_cage
can_artillery
can_containment
can_watertreatment
can_slumlakes
can_pit
can_runoff
can_airbase
can_skulltown
can_market
can_thunderdome
can_bunker
can_bridges
can_cascades
can_octanett
des_wastelands
des_uncharted
des_snipe
des_blood
des_drill_site
des_cap_city
des_tunnel_z2
des_lost
des_buried_refinery
des_ground_zero
des_lava_fissure
des_pass
des_trainyard
des_harvester
des_fragment_west
des_fragment_east
des_survey
des_tunnel_z5
des_new_springfield
des_snow_field
des_tunnel_z7
des_hot_spring
des_end
des_fuel
des_ridge_line
des_bridge
des_out
des_research_station_bravo
des_tunnel_z10
des_thermal_station
des_research_station_alpha
des_refinery
des_lava_city
des_volcanic
des_mt
$ENUM_END
$ENUM_START eRankedPeriodFlavor
SAID00747315762
SAID00091805734
SAID00609587000
$ENUM_END
//BEGIN_AUTOGEN/////////////////////////////
////////////////////////////////////////////
//// AUTO-GENERATED SECTION ////
//// Manual changes will be lost. ////
////////////////////////////////////////////
////////////////////////////////////////////
// All the character item flavors from Bakery that are registered in the game.
$ENUM_START eCharacterFlavor
SAID00725342087
SAID00898565421
SAID01111853120
SAID00182221730
SAID01409694078
SAID02045656322
SAID00843405508
SAID01464849662
SAID00827049897
SAID00187386164
SAID00080232848
$ENUM_END
// All the weapon item flavors from Bakery that are registered in the game.
$ENUM_START eWeaponFlavor
SAID01475792313
SAID00686444189
SAID00352110003
SAID00908539842
SAID01928357643
SAID01870377113
SAID00909655776
SAID01082669812
SAID01920744447
SAID00418361060
SAID00945439943
SAID01496005473
SAID01388774763
SAID00080404303
SAID00048783537
SAID00970511567
SAID01363034817
SAID01603172346
SAID02091853053
SAID01820095990
SAID00194888968
SAID00107352658
$ENUM_END
// All the weapon stats categories.
$ENUM_START eWeaponStatCategory
smg
pistol
lmg
sniper
shotgun
ar
crate_unique
$ENUM_END
// All non-character-specific loadout fields registered by script-func RegisterLoadoutSlot.
$STRUCT_START sLoadoutsData
int character_selection
int skydive_trail
int weapon_skin_for_SAID01475792313
int weapon_charm_for_SAID01475792313
int weapon_skin_for_SAID00686444189
int weapon_charm_for_SAID00686444189
int weapon_skin_for_SAID00352110003
int weapon_charm_for_SAID00352110003
int weapon_skin_for_SAID00908539842
int weapon_charm_for_SAID00908539842
int weapon_skin_for_SAID01928357643
int weapon_charm_for_SAID01928357643
int weapon_skin_for_SAID01870377113
int weapon_charm_for_SAID01870377113
int weapon_skin_for_SAID00909655776
int weapon_charm_for_SAID00909655776
int weapon_skin_for_SAID01082669812
int weapon_charm_for_SAID01082669812
int weapon_skin_for_SAID01920744447
int weapon_charm_for_SAID01920744447
int weapon_skin_for_SAID00418361060
int weapon_charm_for_SAID00418361060
int weapon_skin_for_SAID00945439943
int weapon_charm_for_SAID00945439943
int weapon_skin_for_SAID01496005473
int weapon_charm_for_SAID01496005473
int weapon_skin_for_SAID01388774763
int weapon_charm_for_SAID01388774763
int weapon_skin_for_SAID00080404303
int weapon_charm_for_SAID00080404303
int weapon_skin_for_SAID00048783537
int weapon_charm_for_SAID00048783537
int weapon_skin_for_SAID00970511567
int weapon_charm_for_SAID00970511567
int weapon_skin_for_SAID01363034817
int weapon_charm_for_SAID01363034817
int weapon_skin_for_SAID01603172346
int weapon_charm_for_SAID01603172346
int weapon_skin_for_SAID02091853053
int weapon_charm_for_SAID02091853053
int weapon_skin_for_SAID01820095990
int weapon_charm_for_SAID01820095990
int weapon_skin_for_SAID00194888968
int weapon_charm_for_SAID00194888968
int weapon_skin_for_SAID00107352658
int weapon_charm_for_SAID00107352658
int loadscreen_selection
int music_pack_selection
$STRUCT_END
// All character-specific loadout fields registered by script-func RegisterLoadoutSlot.
$STRUCT_START sCharacterLoadoutsData
int skin
int execution
int intro_quip
int kill_quip
int quips_0
int quips_1
int quips_2
int quips_3
int quips_4
int quips_5
int quips_6
int quips_7
int skydive_emote_0
int skydive_emote_1
int skydive_emote_2
int skydive_emote_3
int skydive_emote_4
int skydive_emote_5
int skydive_emote_6
int skydive_emote_7
int gcard_frame
int gcard_stance
int gcard_badge_0
int gcard_badge_0_tier
int gcard_badge_1
int gcard_badge_1_tier
int gcard_badge_2
int gcard_badge_2_tier
int gcard_tracker_0
int gcard_tracker_0_value
int gcard_tracker_1
int gcard_tracker_1_value
int gcard_tracker_2
int gcard_tracker_2_value
int meleeskin
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_weapons
int kills
int dooms
int solo_dooms
int damage_done
int shots
int hits
int headshots
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_characters_weapons
int kills
int dooms
int solo_dooms
int damage_done
int shots
int hits
int headshots
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_characters_weaponcategories
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_characters
sStatEnumStruct_characters_weapons weapons[eWeaponFlavor]
sStatEnumStruct_characters_weaponcategories weaponcategories[eWeaponStatCategory]
int kills
int dooms
int solo_dooms
int deaths
int winning_kills
int kills_while_killleader
int damage_done
int character_damage_done_max_single_game
int shots
int hits
int headshots
int executions
int revived_ally
int games_played
int season02_event01_character_solo_wins
int season02_event01_num_characters_with_solo_win
int season02_event02_character_wins
int season02_event02_num_characters_with_win
int games_with_5_kills
int games_with_20_kills
int character_games_with_respawning_both_teammates
int character_rapid_eliminations
int most_squad_squad_kills_in_1_game
int placements_win
int placements_win_with_squad_alive
int placements_top_3
int character_placements_win_as_jumpmaster
int character_placements_win_as_killleader
int character_placements_win_as_killleader_and_champion
int character_placements_win_flawless_1
int character_placements_win_flawless_2
int character_placements_win_with_5_headshots
bool character_won_last_game
int character_hot_streaks
int character_reinforcement_recalls
bool character_banner_once_filled
int neutral_airdrops_looted
int character_elite_game_wins
int character_elite_game_8kill_wins
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_weaponcategories
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_seasons_characters
int damage_done
int kills
int placements_win
int placements_top_5
int battlepass_bonus_xp
int character_damage_done_max_single_game
int elite_game_wins
int elite_games_played
int elite_kills
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_seasons
sStatEnumStruct_seasons_characters characters[eCharacterFlavor]
int battlepass_level
int kills_with_7_characters
int placements_wins_with_7_characters
int placements_top_5_with_7_characters
int battlepass_bonus_xp_with_7_characters
int games_played
int placements_win
int damage_done
int kills
int deaths
int dooms
int solo_dooms
int team_work_kill_count
int revived_ally
int times_respawned_ally
int assists
int kills_max_single_game
int win_streak_longest
int win_streak_current
int elite_current_streak
int elite_max_streak
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_zones
int kills
int damage_done
int dooms
int solo_dooms
int executions
int landings
int loot_bins_opened
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_rankedperiods_characters
int character_damage_done_max_single_game
$STRUCT_END
//
$STRUCT_START sStatEnumStruct_rankedperiods
sStatEnumStruct_rankedperiods_characters characters[eCharacterFlavor]
int games_played
int placements_win
int placements_top_5
int damage_done
int kills
int deaths
int dooms
int solo_dooms
int thanks
int revived_ally
int times_respawned_ally
int assists
int kills_max_single_game
int win_streak_longest
int win_streak_current
int current_rank_score
$STRUCT_END
// All registered player game stats to save.
$STRUCT_START sStatsData
sStatEnumStruct_weapons weapons[eWeaponFlavor]
sStatEnumStruct_characters characters[eCharacterFlavor]
sStatEnumStruct_weaponcategories weaponcategories[eWeaponStatCategory]
sStatEnumStruct_seasons seasons[eSeasonFlavor]
sStatEnumStruct_zones zones[eMapZones]
sStatEnumStruct_rankedperiods rankedperiods[eRankedPeriodFlavor]
int total_legendary_items
int num_characters_with_banners_once_filled
int fashionista
int weapons_with_legendary_skin
int well_rounded
int looted_all_launch_loot_once
int master_of_all
int respawn_dev
int times_fully_kitted
int distance_kill
int times_jumpmaster
int times_jumpmaster_post_fix
bool looted_all_nongold_weapons_in_1_match
int valentines_revives_and_respawns
int looted_epic_item
int looted_legendary_item
int looted_legendary_helmet
int looted_legendary_armor
int daily_challenges_completed
int challenge_xp_earned
int dooms
int solo_dooms
int character_solo_dooms
int thanks
int kills
int assists
int times_got_doomed
int deaths
int times_respawned_ally
int winning_kills
int win_streak_longest
int win_streak_current
int kills_while_killleader
int kills_max_single_game
int damage_done
int damage_taken
int shots
int hits
int headshots
int executions
int revived_ally
int games_played
int placements_win
int placements_win_with_squad_alive
int placements_top_3
int placements_top_5
int placements_win_with_friends
int placements_win_with_no_witnessess
int placements_win_with_min_executions_per_person
int max_placement_win_streak_with_premade_squad
int team_work_kill_count
int neutral_airdrops_looted
int bloodhound_tactical_enemies_detected
int bloodhound_tactical_traps_detected
int bloodhound_ultimate_kills_while_active
int crypto_passive_enemies_scanned
int caustic_tactical_barrels_traps_detonated
int caustic_gas_damage_dealt
int caustic_passive_enemies_in_gas_killed
int gibraltar_tactical_bubble_enemy_damage_absorbed
int crypto_ultimate_shield_damage
int crypto_ultimate_traps_destroyed
int gibraltar_ultimate_bombardment_kills
int gibraltar_passive_gunshield_enemy_damage_absorbed
int lifeline_tactical_drone_healing_given
int lifeline_ultimate_droppod_items_grabbed_by_allies
int lifeline_passive_enemy_damage_absorbed
int mirage_decoys_created
int mirage_successful_bamboozles
int mirage_successful_revives
float octane_stim_distance_traveled
int octane_jump_pad_allies_launched
int octane_passive_health_regenerated
float pathfinder_tactical_meters_moved_by_grapple
int pathfinder_ultimate_ziplines_used_by_allies
int pathfinder_passive_beacons_scanned
int wattson_breaches_detected
int wattson_friendly_shields_charged
int wattson_enemy_ordnance_intercepted
int wraith_ultimate_phase_tunnel_ally_uses
int wraith_passive_voices_heard
float wraith_tactical_time_spent_in_phase
int bangalore_passive_distance
int bangalore_tactical_smoke_hits
int bangalore_ultimate_damage_done
int elite_badge_unlock
int loot_bins_opened
int opponents_outlived
int season01_event_placements_top_5
int season01_event_elite_placements_top_5
int season01_event_placements_win
int season01_event_bp_premium_lvl
int octanett_ringoffire_times_traversed_with_armor
int season02_event01_top5s_badge
int shotguns_and_snipers_plays
int shotguns_and_snipers_wins
int s03e01_badge
int s03e01_ltm_placements_win_legend
int s03e01_ltm_placements_win_shadow
int s03e01_ltm_win_as_both_kinds
int s03e01_ltm_shadows_killed
int s03e01_ltm_legends_killed
int s03e01_ltm_kill_lootbin_creatures
int s03e02_badge
int s03_duos_badge_play
int s03_duos_badge_win
int s03_duos_tiers_earned
$STRUCT_END
//
//::::LOADOUTS::::
sLoadoutsData loadouts
//::::LOADOUTS::::
//
//::::CHARACTER LOADOUTS::::
sCharacterLoadoutsData character_loadouts[eCharacterFlavor]
//::::CHARACTER LOADOUTS::::
//
//::::ITEM STATE::::
int newItemFlavorSparseList[60]
//::::ITEM STATE::::
//
//::::STATS::::
sStatsData stats
//::::STATS::::
////////////////////////////////////////////
//END_AUTOGEN///////////////////////////////
$STRUCT_START sRankedData
int currentRank
bool isPlayingRanked
int currentRankedScore
bool lastGameRankedForgiveness
bool lastGameAbandonForgiveness
int numUsedForgivenessAbandons
$STRUCT_END
sRankedData ranked
sRankedData offSeasonRankedData
sRankedData allRankedData[eRankedPeriodFlavor]
$STRUCT_START sChallengeData
int currentTier
int guid
int statMarker
$STRUCT_END
sChallengeData challenges[142]
$STRUCT_START trackedSquadStats
string{32} playerName
int eHandle
eCharacterFlavor character
int survivalTime
int kills
int assists
int knockdowns
int damageDealt
int revivesGiven
int respawnsGiven
int unused
string{21} platformUid
string{21} nucleusId
int hardwareID
$STRUCT_END
trackedSquadStats lastGameSquadStats[4]
bool respawnKillInfected
$STRUCT_START sBattlePassData
int cachedPurchasedXP
int challengeRerollsUsed
int characterXP[eCharacterFlavor]
int xp_match[20]
int xp_count[20]
int earnedXP
int lastPopupLevel
int lastSeenEarnedXP
bool lastSeenPremiumState
int lastSeenPurchasedXP
int previousEarnedXP
$STRUCT_END
sBattlePassData battlePasses[eBattlePass]
string{32} lastPlaylist