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Use the 'add_module' macro to add modules without creating duplicate code. This macro also takes a reuse PCH as parameter, so modules that need a precompiled header, could reuse those from different targets that compile them. This commit also restructures the group order of the generated solution files for easier code navigation.
16 lines
349 B
CMake
16 lines
349 B
CMake
cmake_minimum_required( VERSION 3.16 )
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add_module( "lib" "gameui" "tier0" ${FOLDER_CONTEXT} )
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start_sources()
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add_sources( SOURCE_GROUP "Core"
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"IBrowser.cpp"
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"IBrowser.h"
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"IConsole.cpp"
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"IConsole.h"
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)
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end_sources()
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target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
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