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The 'DirectX_Init()' call was performed late in code, shortly after the window has been created (at this point all device objects and window handles are valid), but the 'DirectX_Shutdown()' call was performed on DLL_DETACH, which was way too late, as the objects were already destroyed at this point. This wasn't an issue before, as we created our own objects in the old DX code. But due to optimizations, we were using the same pointers as the game (noticeable performance boost), but did not adjust the shutdown to accommodate the changes. The shutdown is now performed while the device objects and window handles are valid. Code has been tested on Nvidia and AMD systems, and has confirmed to fix the aforementioned issues.
108 lines
6.4 KiB
C++
108 lines
6.4 KiB
C++
#pragma once
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#include "tier1/cmd.h"
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#include "sys_dll.h"
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//-------------------------------------------------------------------------------------
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// Forward declarations
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//-------------------------------------------------------------------------------------
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class CClient;
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struct EngineParms_t
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{
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char* baseDirectory;
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char* modName;
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char* rootGameName;
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unsigned int memSizeAvailable;
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};
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extern EngineParms_t* g_pEngineParms;
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/* ==== HOST ============================================================================================================================================================ */
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inline CMemory p_Host_Init;
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inline auto v_Host_Init = p_Host_Init.RCast<void* (*)(bool* bDedicated)>();
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inline CMemory p_Host_Shutdown;
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inline auto v_Host_Shutdown = p_Host_Shutdown.RCast<void (*)()>();
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inline CMemory p_Host_NewGame;
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inline auto v_Host_NewGame = p_Host_NewGame.RCast<bool (*)(char* pszMapName, char* pszMapGroup, bool bLoadGame, char bBackground, LARGE_INTEGER PerformanceCount)>();
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inline CMemory p_Host_Disconnect;
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inline auto v_Host_Disconnect = p_Host_Disconnect.RCast<void (*)(bool bShowMainMenu)>();
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inline CMemory p_Host_ChangeLevel;
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inline auto v_Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool bLoadFromSavedGame, const char* pszMapName, const char* pszMapGroup)>();
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inline CMemory p_Host_Status_PrintClient;
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inline auto v_Host_Status_PrintClient = p_Host_Status_PrintClient.RCast<void (*)(CClient* client, bool bShowAddress, void (*print) (const char* fmt, ...))>();
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inline CMemory p_SetLaunchOptions;
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inline auto v_SetLaunchOptions = p_SetLaunchOptions.RCast<int (*)(const CCommand& args)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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inline CMemory p_DFS_InitializeFeatureFlagDefinitions;
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inline auto v_DFS_InitializeFeatureFlagDefinitions = p_DFS_InitializeFeatureFlagDefinitions.RCast<bool (*)(const char* pszFeatureFlags)>();
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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extern EngineParms_t* g_pEngineParms;
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///////////////////////////////////////////////////////////////////////////////
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class VHostCmd : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("Host_Init", p_Host_Init.GetPtr());
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LogFunAdr("Host_Shutdown", p_Host_Shutdown.GetPtr());
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LogFunAdr("Host_Disconnect", p_Host_Disconnect.GetPtr());
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LogFunAdr("Host_NewGame", p_Host_NewGame.GetPtr());
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LogFunAdr("Host_ChangeLevel", p_Host_ChangeLevel.GetPtr());
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LogFunAdr("Host_Status_PrintClient", p_Host_Status_PrintClient.GetPtr());
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LogFunAdr("SetLaunchOptions", p_SetLaunchOptions.GetPtr());
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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LogFunAdr("DFS_InitializeFeatureFlagDefinitions", p_DFS_InitializeFeatureFlagDefinitions.GetPtr());
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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LogVarAdr("g_pEngineParms", reinterpret_cast<uintptr_t>(g_pEngineParms));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_Host_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 48 8B D9 FF 15 ?? ?? ?? ??");
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 56 41 54 41 57 48 81 EC ?? ?? ?? ?? F2 0F 10 05 ?? ?? ?? ??");
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p_Host_Disconnect = g_GameDll.FindPatternSIMD("48 83 EC 38 48 89 7C 24 ?? 0F B6 F9");
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p_Host_ChangeLevel = g_GameDll.FindPatternSIMD("40 53 56 41 56 48 81 EC ?? ?? ?? ?? 49 8B D8");
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p_SetLaunchOptions = g_GameDll.FindPatternSIMD("48 89 6C 24 ?? 57 48 83 EC 20 48 8B E9 48 8B 0D ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_Host_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9");
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 ?? ?? F2 0F 10 05 ?? ?? ?? 0B");
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p_Host_Disconnect = g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 0F B6 D9");
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p_Host_ChangeLevel = g_GameDll.FindPatternSIMD("40 56 57 41 56 48 81 EC ?? ?? ?? ??");
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p_SetLaunchOptions = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B E9 48 85 DB");
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#endif
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p_Host_Shutdown = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 8B 15 ?? ?? ?? ??");
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p_Host_Status_PrintClient = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 60 48 8B A9 ?? ?? ?? ??");
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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p_DFS_InitializeFeatureFlagDefinitions = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 40 38 3D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B CE").FollowNearCallSelf();
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v_DFS_InitializeFeatureFlagDefinitions = p_DFS_InitializeFeatureFlagDefinitions.RCast<bool (*)(const char*)>(); /*48 8B C4 55 53 48 8D 68 E8*/
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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v_Host_Init = p_Host_Init.RCast<void* (*)(bool*)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9*/
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v_Host_Shutdown = p_Host_Shutdown.RCast<void (*)()>();
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v_Host_NewGame = p_Host_NewGame.RCast<bool (*)(char*, char*, bool, char, LARGE_INTEGER)>(); /*48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 00 00 F2 0F 10 05 ?? ?? ?? 0B*/
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v_Host_Disconnect = p_Host_Disconnect.RCast<void (*)(bool)>();
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v_Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool, const char*, const char*)>(); /*40 56 57 41 56 48 81 EC ?? ?? ?? ??*/
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v_Host_Status_PrintClient = p_Host_Status_PrintClient.RCast<void (*)(CClient*, bool, void (*) (const char*, ...))>();
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v_SetLaunchOptions = p_SetLaunchOptions.RCast<int (*)(const CCommand&)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B E9 48 85 DB*/
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pEngineParms = p_CModAppSystemGroup_Main.FindPattern("48 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7).RCast<EngineParms_t*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pEngineParms = p_CModAppSystemGroup_Main.FindPattern("4C 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7).RCast<EngineParms_t*>();
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#endif
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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