r5sdk/r5dev/game/server/movehelper_server.h
2023-01-19 19:39:36 +01:00

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MOVEHELPER_SERVER_H
#define MOVEHELPER_SERVER_H
#include "game/shared/imovehelper.h"
#include "tier1/utlvector.h"
class CMoveHelperServer : public IMoveHelper
{
// results, tallied on client and server, but only used by server to run SV_Impact.
// we store off our velocity in the trace_t structure so that we can determine results
// of shoving boxes etc. around.
struct touchlist_t
{
Vector3D deltavelocity;
//trace_t trace; // !TODO: Reverse CGameTrace!
};
CBaseEntity* m_pHost;
CUtlVector<touchlist_t> m_TouchList;
};
IMoveHelper* MoveHelperServer();
extern CMoveHelperServer* s_MoveHelperServer;
///////////////////////////////////////////////////////////////////////////////
class VMoveHelperServer : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| VAR: s_MoveHelperServer : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_MoveHelperServer));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
CMemory pFunc = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 85 C0 0F 84 ?? ?? ?? ?? 48 8B 47 10").FollowNearCallSelf();
s_MoveHelperServer = pFunc.FindPattern("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CMoveHelperServer*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VMoveHelperServer);
#endif // MOVEHELPER_SERVER_H