r5sdk/r5dev/game/server/ai_networkmanager.cpp
Kawe Mazidjatari f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00

428 lines
17 KiB
C++

//=============================================================================//
//
// Purpose:
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/fasttimer.h"
#include "tier1/cvar.h"
#include "tier1/cmd.h"
#include "mathlib/crc32.h"
#include "public/edict.h"
#include "filesystem/filesystem.h"
#include "game/server/ai_node.h"
#include "game/server/ai_network.h"
#include "game/server/ai_networkmanager.h"
constexpr int AINET_SCRIPT_VERSION_NUMBER = 21;
constexpr int AINET_VERSION_NUMBER = 57;
constexpr int AINET_MIN_FILE_SIZE = 82;
constexpr const char* AINETWORK_EXT = ".ain";
constexpr const char* AINETWORK_PATH = "maps/graphs/";
/*
==============================
CAI_NetworkBuilder::BuildFile
Build AI node graph file from
in-memory structures and write
to disk to be loaded
==============================
*/
void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
{
char szMeshPath[MAX_PATH];
char szGraphPath[MAX_PATH];
V_snprintf(szMeshPath, sizeof(szMeshPath), "%s%s_%s%s", NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[E_HULL_TYPE::LARGE], NAVMESH_EXT);
V_snprintf(szGraphPath, sizeof(szGraphPath), "%s%s%s", AINETWORK_PATH, g_ServerGlobalVariables->m_pszMapName, AINETWORK_EXT);
CFastTimer masterTimer;
CFastTimer timer;
// Build from memory.
DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
DevMsg(eDLL_T::SERVER, ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AI NETWORK GRAPH FILE CONSTRUCTION STARTED <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
masterTimer.Start();
timer.Start();
FileHandle_t pAIGraph = FileSystem()->Open(szGraphPath, "wb", "GAME");
if (!pAIGraph)
{
Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, szGraphPath);
return;
}
DevMsg(eDLL_T::SERVER, "+- Writing header...\n");
DevMsg(eDLL_T::SERVER, " |-- AINet version: '%d'\n", AINET_VERSION_NUMBER);
FileSystem()->Write(&AINET_VERSION_NUMBER, sizeof(int), pAIGraph);
DevMsg(eDLL_T::SERVER, " |-- Map version: '%d'\n", g_ServerGlobalVariables->m_nMapVersion);
FileSystem()->Write(&g_ServerGlobalVariables->m_nMapVersion, sizeof(int), pAIGraph);
FileHandle_t pNavMesh = FileSystem()->Open(szMeshPath, "rb", "GAME");
uint32_t nNavMeshHash = NULL;
if (!pNavMesh)
{
Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, S_HULL_TYPE[E_HULL_TYPE::LARGE]);
}
else
{
uint32_t nLen = FileSystem()->Size(pNavMesh);
uint8_t* pBuf = MemAllocSingleton()->Alloc<uint8_t>(nLen);
FileSystem()->Read(pBuf, nLen, pNavMesh);
FileSystem()->Close(pNavMesh);
nNavMeshHash = crc32::update(NULL, pBuf, nLen);
MemAllocSingleton()->Free(pBuf);
}
// Large NavMesh CRC.
DevMsg(eDLL_T::SERVER, " |-- NavMesh CRC: '0x%lX'\n", nNavMeshHash);
FileSystem()->Write(&nNavMeshHash, sizeof(uint32_t), pAIGraph);
// Path nodes.
DevMsg(eDLL_T::SERVER, " |-- Node count: '%d'\n", pNetwork->m_iNumNodes);
FileSystem()->Write(&pNetwork->m_iNumNodes, sizeof(int), pAIGraph);
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing header. %lf seconds\n", timer.GetDuration().GetSeconds());
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing node positions...\n");
int nCalculatedLinkcount = 0;
if (pNetwork->m_pAInode)
{
for (int i = 0; i < pNetwork->m_iNumNodes; i++)
{
// Construct on-disk node struct.
CAI_NodeDisk diskNode{};
diskNode.m_vOrigin.x = pNetwork->m_pAInode[i]->m_vOrigin.x;
diskNode.m_vOrigin.y = pNetwork->m_pAInode[i]->m_vOrigin.y;
diskNode.m_vOrigin.z = pNetwork->m_pAInode[i]->m_vOrigin.z;
diskNode.m_flYaw = pNetwork->m_pAInode[i]->m_flYaw;
memcpy(diskNode.hulls, pNetwork->m_pAInode[i]->m_fHulls, sizeof(diskNode.hulls));
diskNode.unk0 = static_cast<char>(pNetwork->m_pAInode[i]->unk0);
diskNode.unk1 = pNetwork->m_pAInode[i]->unk1;
for (int j = 0; j < MAX_HULLS; j++)
{
diskNode.unk2[j] = static_cast<short>(pNetwork->m_pAInode[i]->unk2[j]);
}
memcpy(diskNode.unk3, pNetwork->m_pAInode[i]->unk3, sizeof(diskNode.unk3));
diskNode.unk4 = pNetwork->m_pAInode[i]->unk6;
diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // This field is wrong, however it's always -1 in original navmeshes anyway.
memcpy(diskNode.unk6, pNetwork->m_pAInode[i]->unk10, sizeof(diskNode.unk6));
DevMsg(eDLL_T::SERVER, " |-- Copying node '#%d' from '0x%p' to '0x%zX'\n", pNetwork->m_pAInode[i]->m_nIndex, reinterpret_cast<void*>(pNetwork->m_pAInode[i]), FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&diskNode, sizeof(CAI_NodeDisk), pAIGraph);
nCalculatedLinkcount += pNetwork->m_pAInode[i]->m_nNumLinks;
}
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing node positions. %lf seconds\n", timer.GetDuration().GetSeconds());
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing links...\n");
DevMsg(eDLL_T::SERVER, " |-- Cached link count: '%d'\n", pNetwork->m_iNumLinks);
DevMsg(eDLL_T::SERVER, " |-- Calculated link count: '%d'\n", nCalculatedLinkcount);
nCalculatedLinkcount /= 2;
if (ai_ainDumpOnLoad->GetBool())
{
if (pNetwork->m_iNumLinks != nCalculatedLinkcount)
{
Warning(eDLL_T::SERVER, "%s - Calculated link count '%d' doesn't match cached link count '%d' (expected on build!)\n", __FUNCTION__, nCalculatedLinkcount, pNetwork->m_iNumLinks);
}
}
FileSystem()->Write(&nCalculatedLinkcount, sizeof(int), pAIGraph);
if (pNetwork->m_pAInode)
{
for (int i = 0; i < pNetwork->m_iNumNodes; i++)
{
for (int j = 0; j < pNetwork->m_pAInode[i]->m_nNumLinks; j++)
{
// Skip links that don't originate from current node.
if (pNetwork->m_pAInode[i]->links[j]->m_iSrcID != pNetwork->m_pAInode[i]->m_nIndex)
{
continue;
}
CAI_NodeLinkDisk diskLink{};
diskLink.m_iSrcID = pNetwork->m_pAInode[i]->links[j]->m_iSrcID;
diskLink.m_iDestID = pNetwork->m_pAInode[i]->links[j]->m_iDestID;
diskLink.unk0 = pNetwork->m_pAInode[i]->links[j]->unk1;
memcpy(diskLink.m_bHulls, pNetwork->m_pAInode[i]->links[j]->m_bHulls, sizeof(diskLink.m_bHulls));
DevMsg(eDLL_T::SERVER, " |-- Writing link '%h' => '%h' to '0x%zX'\n", diskLink.m_iSrcID, diskLink.m_iDestID, FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&diskLink, sizeof(CAI_NodeLinkDisk), pAIGraph);
}
}
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing links. %lf seconds (%d links)\n", timer.GetDuration().GetSeconds(), nCalculatedLinkcount);
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing hull data...\n");
// Don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node.
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for node block at '0x%zX'\n", pNetwork->m_iNumNodes * sizeof(uint32_t), FileSystem()->Tell(pAIGraph));
if (pNetwork->m_iNumNodes > 0)
{
uint32_t* unkNodeBlock = MemAllocSingleton()->Alloc<uint32_t>(pNetwork->m_iNumNodes * sizeof(uint32_t));
memset(&unkNodeBlock, '\0', pNetwork->m_iNumNodes * sizeof(uint32_t));
FileSystem()->Write(&*unkNodeBlock, pNetwork->m_iNumNodes * sizeof(uint32_t), pAIGraph);
MemAllocSingleton()->Free(unkNodeBlock);
}
// TODO: This is traverse nodes i think? these aren't used in r2 ains so we can get away with just writing count=0 and skipping
// but ideally should actually dump these.
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' traversal nodes at '0x%zX'\n", 0, FileSystem()->Tell(pAIGraph));
short traverseNodeCount = 0; // Only write count since count=0 means we don't have to actually do anything here.
FileSystem()->Write(&traverseNodeCount, sizeof(short), pAIGraph);
// TODO: Ideally these should be actually dumped, but they're always 0 in r2 from what i can tell.
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for hull data block at '0x%zX'\n", (MAX_HULLS * 8), FileSystem()->Tell(pAIGraph));
for (int i = 0; i < (MAX_HULLS * 8); i++)
{
FileSystem()->Write("\0", sizeof(char), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing hull data. %lf seconds\n", timer.GetDuration().GetSeconds());
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing clusters...\n");
FileSystem()->Write(&*g_nAiNodeClusters, sizeof(*g_nAiNodeClusters), pAIGraph);
for (int i = 0; i < *g_nAiNodeClusters; i++)
{
DevMsg(eDLL_T::SERVER, " |-- Writing cluster '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
AINodeClusters* nodeClusters = (*g_pppAiNodeClusters)[i];
FileSystem()->Write(&nodeClusters->m_nIndex, sizeof(nodeClusters->m_nIndex), pAIGraph);
FileSystem()->Write(&nodeClusters->unk1, sizeof(nodeClusters->unk1), pAIGraph);
FileSystem()->Write(&nodeClusters->m_vOrigin.x, sizeof(nodeClusters->m_vOrigin.x), pAIGraph);
FileSystem()->Write(&nodeClusters->m_vOrigin.y, sizeof(nodeClusters->m_vOrigin.y), pAIGraph);
FileSystem()->Write(&nodeClusters->m_vOrigin.z, sizeof(nodeClusters->m_vOrigin.z), pAIGraph);
FileSystem()->Write(&nodeClusters->unkcount0, sizeof(nodeClusters->unkcount0), pAIGraph);
for (int j = 0; j < nodeClusters->unkcount0; j++)
{
short unk2Short = static_cast<short>(nodeClusters->unk2[j]);
FileSystem()->Write(&unk2Short, sizeof(unk2Short), pAIGraph);
}
FileSystem()->Write(&nodeClusters->unkcount1, sizeof(nodeClusters->unkcount1), pAIGraph);
for (int j = 0; j < nodeClusters->unkcount1; j++)
{
short unk3Short = static_cast<short>(nodeClusters->unk3[j]);
FileSystem()->Write(&unk3Short, sizeof(unk3Short), pAIGraph);
}
FileSystem()->Write(&nodeClusters->unk5, sizeof(nodeClusters->unk5), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing clusters. %lf seconds (%d clusters)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusters);
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing cluster links...\n");
FileSystem()->Write(&*g_nAiNodeClusterLinks, sizeof(*g_nAiNodeClusterLinks), pAIGraph);
for (int i = 0; i < *g_nAiNodeClusterLinks; i++)
{
// Disk and memory structs are literally identical here so just directly write.
DevMsg(eDLL_T::SERVER, " |-- Writing cluster link '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&*g_pppAiNodeClusterLinks[i], sizeof(*(*g_pppAiNodeClusterLinks)[i]), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing cluster links. %lf seconds (%d cluster links)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusterLinks);
// This is always set to '-1'. Likely a field for maintaining compatibility.
FileSystem()->Write(&pNetwork->unk5, sizeof(pNetwork->unk5), pAIGraph);
// AIN v57 and above only (not present in r1, static array in r2, pointer to dynamic array in r5).
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing script nodes...\n");
FileSystem()->Write(&pNetwork->m_iNumScriptNodes, sizeof(pNetwork->m_iNumScriptNodes), pAIGraph);
for (int i = 0; i < pNetwork->m_iNumScriptNodes; i++)
{
// Disk and memory structs for script nodes are identical.
DevMsg(eDLL_T::SERVER, " |-- Writing script node '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&pNetwork->m_ScriptNode[i], sizeof(CAI_ScriptNode), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing script nodes. %lf seconds (%d nodes)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumScriptNodes);
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing hint data...\n");
FileSystem()->Write(&pNetwork->m_iNumHints, sizeof(pNetwork->m_iNumHints), pAIGraph);
for (int i = 0; i < pNetwork->m_iNumHints; i++)
{
DevMsg(eDLL_T::SERVER, " |-- Writing hint data '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&pNetwork->m_Hints[i], sizeof(pNetwork->m_Hints[i]), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing hint data. %lf seconds (%d hints)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumHints);
FileSystem()->Close(pAIGraph);
masterTimer.End();
DevMsg(eDLL_T::SERVER, "...done writing AI node graph. %lf seconds\n", masterTimer.GetDuration().GetSeconds());
DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
}
/*
==============================
CAI_NetworkManager::LoadNetworkGraph
Load network from the disk
and validate status
==============================
*/
void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
{
bool bNavMeshAvailable = true;
char szMeshPath[MAX_PATH];
char szGraphPath[MAX_PATH];
V_snprintf(szMeshPath, sizeof(szMeshPath), "%s%s_%s%s", NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[E_HULL_TYPE::LARGE], NAVMESH_EXT);
V_snprintf(szGraphPath, sizeof(szGraphPath), "%s%s%s", AINETWORK_PATH, g_ServerGlobalVariables->m_pszMapName, AINETWORK_EXT);
int nAiNetVersion = NULL;
int nAiMapVersion = NULL;
uint32_t nAiGraphHash = NULL;
uint32_t nNavMeshHash = NULL;
FileHandle_t pNavMesh = FileSystem()->Open(szMeshPath, "rb", "GAME");
if (!pNavMesh)
{
Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, S_HULL_TYPE[E_HULL_TYPE::LARGE]);
bNavMeshAvailable = false;
}
else
{
uint32_t nLen = FileSystem()->Size(pNavMesh);
uint8_t* pBuf = MemAllocSingleton()->Alloc<uint8_t>(nLen);
FileSystem()->Read(pBuf, nLen, pNavMesh);
FileSystem()->Close(pNavMesh);
nNavMeshHash = crc32::update(NULL, pBuf, nLen);
MemAllocSingleton()->Free(pBuf);
}
FileHandle_t pAIGraph = FileSystem()->Open(szGraphPath, "rb", "GAME");
if (!pAIGraph)
{
Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, szGraphPath);
LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
return;
}
if (FileSystem()->Size(pAIGraph) >= AINET_MIN_FILE_SIZE)
{
FileSystem()->Read(&nAiNetVersion, sizeof(int), pAIGraph);
FileSystem()->Read(&nAiMapVersion, sizeof(int), pAIGraph);
FileSystem()->Read(&nAiGraphHash, sizeof(int), pAIGraph);
if (nAiNetVersion > AINET_VERSION_NUMBER)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' is unsupported (net version: '%d' expected: '%d')\n",
szGraphPath, nAiNetVersion, AINET_VERSION_NUMBER);
}
else if (nAiMapVersion != g_ServerGlobalVariables->m_nMapVersion)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (map version: '%d' expected: '%d')\n",
szGraphPath, nAiMapVersion, g_ServerGlobalVariables->m_nMapVersion);
}
else if (bNavMeshAvailable && nAiGraphHash != nNavMeshHash)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (checksum: '%x' expected: '%x')\n",
szGraphPath, nAiGraphHash, nNavMeshHash);
}
}
else
{
Error(eDLL_T::SERVER, NO_ERROR, "%s - AI node graph '%s' is corrupt\n", __FUNCTION__, szGraphPath);
}
FileSystem()->Close(pAIGraph);
LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
}
/*
==============================
CAI_NetworkManager::LoadNetworkGraphEx
Load network
(internal)
==============================
*/
void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL);
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile);
#endif
if (ai_ainDumpOnLoad->GetBool())
{
DevMsg(eDLL_T::SERVER, "Reparsing AI Network '%s'\n", szAIGraphFile);
CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast<char*>(pAINetworkManager) + AINETWORK_OFFSET));
}
}
/*
==============================
CAI_NetworkBuilder::Build
builds network in-memory
during level load
==============================
*/
void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4)
{
CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4);
CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork);
}
void VAI_NetworkManager::Attach() const
{
DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
}
void VAI_NetworkManager::Detach() const
{
DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
}