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* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr. * Moved 'baseentity.h/cpp' to 'game/server/' instead. * Overall light cleanup.
17 lines
387 B
C++
17 lines
387 B
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "core/stdafx.h"
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#include "public/basehandle.h"
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#include "baseentity.h"
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#include "networkproperty.h"
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edict_t CServerNetworkProperty::GetEdict(void) const
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{
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return m_edict;
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}
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