r5sdk/r5dev/game/shared/shared_classnames.h
Kawe Mazidjatari e33b566f88 Split server and client into separate libs
Work in progress; does not compile!
Moved script registration function to static gamedll libs instead, and used a pointer callback approach for calling them to avoid duplicate symbols during linkage.
2023-07-18 00:17:49 +02:00

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C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SHARED_CLASSNAMES_H
#define SHARED_CLASSNAMES_H
#ifdef _WIN32
#pragma once
#endif
// Hacky macros to allow shared code to work without even worse macro-izing
#if defined( CLIENT_DLL )
// Uncomment if required for client.
#define CBaseEntity C_BaseEntity
#define CBaseCombatCharacter C_BaseCombatCharacter
#define CBaseAnimating C_BaseAnimating
#define CPlayer C_Player
#endif
#endif // SHARED_CLASSNAMES_H