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SourceSDK mathlib port with light modifications. Renamed Vector to Vector3D (to avoid confusion with std::vector (declared as vector) and Vector2D/Vector4D).
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
//=============================================================================//
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//
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// Purpose: look for NANs, infinities, and underflows.
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "mathlib/bits.h"
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//-----------------------------------------------------------------------------
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// This follows the ANSI/IEEE 754-1985 standard
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//-----------------------------------------------------------------------------
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unsigned long& FloatBits(float& f)
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{
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return *reinterpret_cast<unsigned long*>(&f);
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}
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unsigned long const& FloatBits(float const& f)
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{
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return *reinterpret_cast<unsigned long const*>(&f);
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}
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float BitsToFloat(unsigned long i)
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{
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return *reinterpret_cast<float*>(&i);
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}
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bool IsFinite(float f)
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{
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return ((FloatBits(f) & 0x7F800000) != 0x7F800000);
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}
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unsigned long FloatAbsBits(float f)
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{
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return FloatBits(f) & 0x7FFFFFFF;
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}
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float FloatMakePositive(float f)
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{
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return fabsf(f); // was since 2002: BitsToFloat( FloatBits(f) & 0x7FFFFFFF ); fixed in 2010
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}
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float FloatNegate(float f)
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{
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return -f; //BitsToFloat( FloatBits(f) ^ 0x80000000 );
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}
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