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* Use responceid from server to determine in which context to log. * Moved all script loggers from combined enums to minus instead (SERVER = -3, CLIENT = -2, UI = -1 SERVER_CODE = 0, etc), this makes it much easier to align stuff in combined systems such as the RUI logger or NetMsg(). * Color log networked RCON messages properly on the client. * Added dedicated logger for all received RCON messages (net_console.log). * Log commands submitted through in-game console (allows for easier debugging when going through log files).