r5sdk/r5dev/game/shared/util_shared.cpp
2023-02-12 15:06:08 +01:00

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1.1 KiB
C++
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "core/stdafx.h"
#include "util_shared.h"
#ifndef CLIENT_DLL
#include "game/server/player.h"
#include "game/server/gameinterface.h"
#endif // !CLIENT_DLL
#ifndef CLIENT_DLL
CPlayer* UTIL_PlayerByIndex(int nIndex)
{
if (nIndex < 1 || nIndex > (*g_pGlobals)->m_nMaxClients || nIndex == FL_EDICT_INVALID)
return nullptr;
// !TODO: Improve this!!!
CPlayer* pPlayer = reinterpret_cast<CPlayer*>((*g_pGlobals)->m_pEdicts[nIndex + 0x7808]);
return pPlayer;
}
#endif // CLIENT_DLL
CTraceFilterSimple::CTraceFilterSimple(const IHandleEntity* pPassEntity, int collisionGroup, ShouldHitFunc_t pExtraShouldHitCheckFn)
{
void** pVTable = reinterpret_cast<void**>(&*this); // Assign vftable pointer to the implementation supplied by the engine.
*pVTable = reinterpret_cast<void*>(g_pTraceFilterSimpleVFTable);
m_collisionGroup = 0;
m_pPassEntity = pPassEntity;
m_traceType = 0;
m_pExtraShouldHitCheckFunction = pExtraShouldHitCheckFn;
}