r5sdk/r5dev/public/datamap.h
Kawe Mazidjatari 96ff01575f Add actual field types
These appear to fully aligns
2023-05-06 12:16:24 +02:00

88 lines
3.1 KiB
C++

#pragma once
typedef enum _fieldtypes
{
FIELD_VOID = 0, // No type or value
FIELD_FLOAT, // Any floating point value
FIELD_STRING, // A string ID (return from ALLOC_STRING)
FIELD_VECTOR, // Any vector, QAngle, or AngularImpulse
FIELD_QUATERNION, // A quaternion
FIELD_INTEGER, // Any integer or enum
FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression
FIELD_SHORT, // 2 byte integer
FIELD_CHARACTER, // a byte
FIELD_COLOR32, // 8-bit per channel r,g,b,a (32bit color)
FIELD_EMBEDDED, // an embedded object with a datadesc, recursively traverse and embedded class/structure based on an additional typedescription
FIELD_CUSTOM, // special type that contains function pointers to it's read/write/parse functions
FIELD_CLASSPTR, // CBaseEntity*
FIELD_EHANDLE, // Entity handle
FIELD_EDICT, // edict_t
FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
FIELD_TIME, // a floating point time (these are fixed up automatically too!)
FIELD_TICK, // an integer tick count( fixed up similarly to time)
FIELD_MODELNAME, // Engine string that is a model name (needs precache)
FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
FIELD_INPUT, // a list of inputed data fields (all derived from CMultiInputVar)
FIELD_FUNCTION, // A class function pointer (Think, Use, etc)
FIELD_VMATRIX, // a vmatrix (output coords are NOT worldspace)
// NOTE: Use float arrays for local transformations that don't need to be fixed up.
FIELD_VMATRIX_WORLDSPACE,// A VMatrix that maps some local space to world space (translation is fixed up on level transitions)
FIELD_MATRIX3X4_WORLDSPACE, // matrix3x4_t that maps some local space to world space (translation is fixed up on level transitions)
FIELD_INTERVAL, // a start and range floating point interval ( e.g., 3.2->3.6 == 3.2 and 0.4 )
FIELD_MODELINDEX, // a model index
FIELD_MATERIALINDEX, // a material index (using the material precache string table)
FIELD_VECTOR2D, // 2 floats
FIELD_INTEGER64, // 64bit integer
FIELD_VECTOR4D, // 4 floats
FIELD_TYPECOUNT, // MUST BE LAST
} fieldtype_t;
struct datamap_t;
struct typedescription_t;
// [ PIXIE ] TODO: Verify this again, been a long time since I reversed this.
struct datamap_t
{
typedescription_t* dataDesc;
int unk1;
int unk2;
const char* dataClassName;
uint64_t packed_size;
int64_t dataNumFields;
datamap_t* baseMap;
// Verify size.
};
// [ PIXIE ] TODO: Verify this again, been a long time since I reversed this.
struct typedescription_t
{
fieldtype_t fieldType;
const char* fieldName;
int fieldOffset;
unsigned short fieldSize;
short flags;
uint64_t unk2[5];
datamap_t* td;
// Not full size yet.
};
namespace DataMapHandler
{
int FindOffsetForField(datamap_t* map, const string& fieldName);
typedescription_t* FindFieldInDataMap(datamap_t* map, const string& fieldName);
}
#define DATAMAP_VAR(type, name, datamap, varname) \
type& name() { \
static int _##name = NetVarManager::FindOffsetForField(datamap, varname); \
return *(type*)((std::uintptr_t)this + _##name); \
}