mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY). Also cleaned up some unused code/extraneous comments. Slightly increased performance by purging duplicate patterns. Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
78 lines
3.9 KiB
C++
78 lines
3.9 KiB
C++
#pragma once
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#include <engine/sv_main.h>
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enum class PaintMode_t
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{
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PAINT_UIPANELS = (1 << 0),
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PAINT_INGAMEPANELS = (1 << 1),
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};
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class CEngineVGui
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{
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public:
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void EnabledProgressBarForNextLoad(void)
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{
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int index = 31;
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CallVFunc<void>(index, this);
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}
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void ShowErrorMessage(void)
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{
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int index = 35;
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CallVFunc<void>(index, this);
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}
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void HideLoadingPlaque(void)
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{
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int index = 36;
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CallVFunc<void>(index, this);
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}
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};
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/* ==== CENGINEVGUI ===================================================================================================================================================== */
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inline CMemory p_CEngineVGui_Paint;
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inline auto CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(void* thisptr, PaintMode_t mode)>();
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inline CMemory p_CEngineVGui_Unknown;
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inline auto CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast<void** (*)(void* thisptr)>();
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inline CEngineVGui* g_pEngineVGui = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class HEngineVGui : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| FUN: CEngineVGui::Paint : 0x" << std::hex << std::uppercase << p_CEngineVGui_Paint.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CEngineVGui::Unknown : 0x" << std::hex << std::uppercase << p_CEngineVGui_Unknown.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| VAR: g_pEngineVGui : 0x" << std::hex << std::uppercase << g_pEngineVGui << std::setw(0) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x89\x54\x24\x10\x55\x56\x41\x55\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxx????");
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CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(void* thisptr, PaintMode_t mode)>(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
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p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x8B\x81\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x4C\x3B\xC0\x74\x1F"), "xxx????xxx????xxxxx");
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CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast<void** (*)(void* thisptr)>(); /*4C 8B 81 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 4C 3B C0 74 1F*/
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x41\x55\x41\x56\x48\x83\xEC\x78\x44\x8B\xEA"), "xxxxxxxxxxx");
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CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(void* thisptr, PaintMode_t mode)>(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
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p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x39\x81\x00\x00\x00\x00\x74\x29"), "xxxxxxxxx????xxxxxx????xx");
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CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast<void** (*)(void* thisptr)>(); /*40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ?? 48 8B D9 48 39 81 ?? ?? ?? ?? 74 29*/
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#endif
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}
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virtual void GetVar(void) const
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{
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g_pEngineVGui = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x8B\xC4\x48\x89\x48\x08\x48\x89\x50\x10\x4C\x89\x40\x18\x4C\x89\x48\x20\x53\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\x48\x8D\x78\x10\xE8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8D\x54\x24\x00\x33\xFF\x4C\x8B\xCB\x41\xB8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8B\x08\x48\x83\xC9\x01\xE8\x00\x00\x00\x00\x85\xC0\x48\x8D\x54\x24\x00"),
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"xxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxx????xxxx?xxxx?xxxxxxx????xxxx?xxxxxxxx????xxxxxx?").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngineVGui*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HEngineVGui); |