Kawe Mazidjatari 98f4f57afe Tier0: crash handler reliability improvements
* Break out of loop when we found and cached the primary graphics device.
* Log total and available ram with more accuracy.
* (New) log total and available disk space the game is being ran from.
* Cache hardware details such as disk space, ram space and graphics device so the crash callback could also use it.
* Calculate highest XMM number as unsigned so an ABS call is not needed.
* Make the crash callback const.
* Provide pointer to instance to the crash callback.
* Fix crash callback not running properly; it should always be ran in the context of the current crash, not after. The callback is now ran after the crashmsg application has been started.
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