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commit 477152b35443246dace6f5b4deccd52ea1cc6e9c Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Fri Dec 31 03:45:48 2021 +0100 Fix compiler error commit 5f664d8e6ba9a2e0bd72c29c5f4ba5279e29e75a Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Fri Dec 31 03:41:33 2021 +0100 Create signatures for all used Dedicated functions commit 2c7ced128d8c48a5abf8fd64dbb06909dc632f35 Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Thu Dec 30 22:13:15 2021 +0100 Heavy dedicated cleanup * Since the material mode is set to '2', all of the render loops and shader loading functions are no longer called. These have all been removed. * Added description for patches that missed them * Traced root caller/cause for certain patches to skip even more unnecessary code and save more memory. commit 22c0b5c867664a2524c18d865dbc54ff067dda22 Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Thu Dec 30 17:20:41 2021 +0100 Dedicated server improvements commit 6d4f7e345f38872ce45751604b40871b969cec8f Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Thu Dec 30 02:47:42 2021 +0100 Fix a typo commit 39a8a8fd30612522a274e1474c9a66e5019aeea3 Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Thu Dec 30 02:36:43 2021 +0100 Implement patch to enable 'DrawAllOverlays()'. commit 83129e88f8a6033f8f4c13e3cac639097068cb3c Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Wed Dec 29 22:59:34 2021 +0100 Fix LLVM compiler error commit c48ed7f7a53a9985e3c2642db3639007d7c9129a Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Wed Dec 29 18:06:37 2021 +0100 Rename dedicated variables commit d1ba2bd56720a0776824a8e309d7d859704244bc Author: IcePixelx <41352111+PixieCore@users.noreply.github.com> Date: Wed Dec 29 15:35:48 2021 +0100 Fixed changelevel, needs more research tho. commit 46950125716c05171f25a12d8805811112e90551 Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Wed Dec 29 13:58:03 2021 +0100 Fix 'C_PropDoor' not spawning properly on the server commit 6a9a00735a9d4b8c415acc248c83e6e8d6dc2ff1 Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Wed Dec 29 13:57:16 2021 +0100 Rename hooked command callbacks commit b514f928a69a9c4ac1d3d1e5c662f93a1f0d131d Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Wed Dec 29 02:16:21 2021 +0100 Use a separate executable for dedicated server The dedicated server still has directx dll imports which will cause issues with ReShade or 3DMigoto, or trying to load it on a headless machine with no directx installed. The imports have to be cleared to avoid issues. The most convenient approach is to do this with a separate exe rather then patching it in runtime. commit bc8f9400d3911e360757059700a31510e329546d Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Wed Dec 29 00:18:56 2021 +0100 Fix collisions for headless dedicated server commit 0e36aa647ffb15ca4f8c76b0431f7c3a83741d80 Author: Amos <48657826+Mauler125@users.noreply.github.com> Date: Tue Dec 28 20:19:17 2021 +0100 Dedicated without ShaderApi and DirectX pre-alpha The instruction at 'CalcPropStaticFrustumCull' [0x14028F3B0 + 0x5C7] moves RSP + 0x70 into the R13 register. RSP + 0x70 seems to contain a pointer to collission data for that particular prop model. When running NoShaderApi() and passing the dedicated server the '-noshaderapi' command line parameter, RSP + 0x70 will be a nullptr. This has to be fixed to have prop static collissions on the server.
190 lines
7.3 KiB
C++
190 lines
7.3 KiB
C++
//=============================================================================//
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//
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// Purpose: Main systems initialization file
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "core/init.h"
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#include "common/opcodes.h"
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#include "tier0/ConCommand.h"
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#include "tier0/completion.h"
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#include "tier0/cvar.h"
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#include "tier0/IConVar.h"
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#include "vpc/IAppSystem.h"
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#include "vpc/keyvalues.h"
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#include "vpc/basefilesystem.h"
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#include "vpc/keyvalues.h"
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#include "launcher/IApplication.h"
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#include "ebisusdk/EbisuSDK.h"
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#include "vphysics/QHull.h"
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#include "bsplib/bsplib.h"
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#ifndef DEDICATED
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#include "vgui/CEngineVGui.h"
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#include "vgui/vgui_fpspanel.h"
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#include "vguimatsurface/MatSystemSurface.h"
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#include "client/cdll_engine_int.h"
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#endif // !DEDICATED
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#include "client/client.h"
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#include "client/IVEngineClient.h"
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#include "server/server.h"
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#include "server/IVEngineServer.h"
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#include "squirrel/sqinit.h"
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#include "squirrel/sqapi.h"
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#include "squirrel/sqvm.h"
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#include "rtech/rtech_game.h"
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#include "rtech/stryder.h"
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#include "engine/baseclient.h"
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#include "engine/host_cmd.h"
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#include "engine/host_state.h"
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#include "engine/net_chan.h"
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#include "engine/sys_dll.h"
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#include "engine/sys_dll2.h"
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#include "engine/sys_utils.h"
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#ifndef DEDICATED
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#include "inputsystem/inputsystem.h"
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#include "windows/id3dx.h"
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#endif // !DEDICATED
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/////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
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// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
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// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
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// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
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// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
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// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
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//
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/////////////////////////////////////////////////////////////////////////////////////////////////
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void Systems_Init()
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{
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// Begin the detour transaction to hook the the process
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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// Hook functions
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IApplication_Attach();
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CBaseClient_Attach();
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CBaseFileSystem_Attach();
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QHull_Attach();
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//BspLib_Attach();
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#ifndef DEDICATED
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CEngineVGui_Attach();
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CFPSPanel_Attach();
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CHLClient_Attach();
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#endif // !DEDICATED
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CServer_Attach();
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#ifdef DEDICATED
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CHostState_Attach(); // Dedicated only for now until backwards compatible with S1.
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#endif // DEDICATED
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CNetChan_Attach();
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ConCommand_Attach();
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IConVar_Attach();
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CKeyValueSystem_Attach();
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IVEngineServer_Attach();
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SQAPI_Attach();
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SQVM_Attach();
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RTech_Game_Attach();
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SysDll_Attach();
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SysUtils_Attach();
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// Patch instructions
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RuntimePtc_Init();
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// Commit the transaction
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if (DetourTransactionCommit() != NO_ERROR)
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{
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// Failed to hook into the process, terminate
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TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
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}
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IConVar_InitConVar();
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#ifdef DEDICATED
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Dedicated_Init();
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#endif // DEDICATED
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
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// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
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// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
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// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
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// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
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// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
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//
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//////////////////////////////////////////////////////////////////////////
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void Systems_Shutdown()
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{
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// Begin the detour transaction to unhook the the process
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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// Unhook functions
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IApplication_Detach();
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CBaseClient_Detach();
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CBaseFileSystem_Detach();
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QHull_Detach();
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//BspLib_Detach();
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#ifndef DEDICATED
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CEngineVGui_Detach();
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CFPSPanel_Detach();
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CHLClient_Detach();
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#endif // !DEDICATED
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CServer_Detach();
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#ifdef DEDICATED
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CHostState_Detach(); // Dedicated only for now until backwards compatible with S1.
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#endif // DEDICATED
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CNetChan_Detach();
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ConCommand_Detach();
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IConVar_Detach();
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CKeyValueSystem_Detach();
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IVEngineServer_Detach();
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SQAPI_Detach();
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SQVM_Detach();
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RTech_Game_Detach();
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SysDll_Detach();
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SysUtils_Detach();
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// Commit the transaction
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DetourTransactionCommit();
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}
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//////////////////////////////////////////////////////////
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//
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// ██████╗ ███████╗███████╗██╗ ██╗██╗ ████████╗███████╗
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// ██╔══██╗██╔════╝██╔════╝██║ ██║██║ ╚══██╔══╝██╔════╝
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// ██████╔╝█████╗ ███████╗██║ ██║██║ ██║ ███████╗
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// ██╔══██╗██╔══╝ ╚════██║██║ ██║██║ ██║ ╚════██║
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// ██║ ██║███████╗███████║╚██████╔╝███████╗██║ ███████║
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// ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚══════╝╚═╝ ╚══════╝
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//
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//////////////////////////////////////////////////////////
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void PrintHAddress() // Test the sigscan results
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{
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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for (IDetour* pdetour : vdetour)
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{
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pdetour->debugp();
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}
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}
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