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commit 4b6351200b9f7e7bb75b780c46042afbed3359f3 Merge: a3946bb 47dc117 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 22:09:36 2021 +0200 Merge branch 'Mauler125:pylon' into pylon commit a3946bb5ce4655665a763aeb3c2b016215bfa805 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 22:07:02 2021 +0200 Pylon C++ implementation actually working now commit 00cd76f7b21476e054d3ead4a4c8d507f391c963 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:45:41 2021 +0200 Fixed post requests not using provided route commit 2f2d01713fd38861f0e674641bf14b6afd25ecc6 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:44:20 2021 +0200 added get private game server info route commit b53b89d31a7201ac594abf16dd7c00134bb5a132 Merge: 433f14c c8ec95b Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:32:14 2021 +0200 Merge branch 'pylon' into indev commit 433f14c352a0ae366cff2cbe03753b2198a77848 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:31:33 2021 +0200 partial commit commit c8ec95bd37ed0c3e16090ed0a15808bda6a2ee99 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:26:44 2021 +0200 Added backbone and some of the routes for r5net-ms (now Pylon) interactions
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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#pragma message("Pre-compiling headers.\n")
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#define WIN32_LEAN_AND_MEAN // Prevent winsock2 redefinition.
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#include <windows.h>
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#include <WinSock2.h>
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#include <stdio.h>
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#include <Psapi.h>
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#include <shlobj.h>
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#include <objbase.h>
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#include <emmintrin.h>
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#include <cmath>
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#include <vector>
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#include <thread>
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#include <string>
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#include <sstream>
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#include <fstream>
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#include <iostream>
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#include <iomanip>
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#include <cassert>
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#include <filesystem>
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#if !defined(DEDICATED)
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#include <d3d11.h>
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#endif // !DEDICATED
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#include "thirdparty/detours/include/detours.h"
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#include "thirdparty/detours/include/idetour.h"
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#if !defined(DEDICATED)
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#include "thirdparty/imgui/include/imgui.h"
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#include "thirdparty/imgui/include/imgui_utility.h"
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#include "thirdparty/imgui/include/imgui_stdlib.h"
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#include "thirdparty/imgui/include/imgui_impl_dx11.h"
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#include "thirdparty/imgui/include/imgui_impl_win32.h"
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#endif // !DEDICATED
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#include "thirdparty/spdlog/include/spdlog.h"
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#include "thirdparty/spdlog/include/sinks/basic_file_sink.h"
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#include "thirdparty/spdlog/include/sinks/stdout_sinks.h"
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#include "thirdparty/spdlog/include/sinks/ostream_sink.h"
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#include "public/include/utility.h"
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#include "public/include/memaddr.h"
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#include "public/include/httplib.h"
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#include "public/include/json.hpp"
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#include "networksystem/net_structs.h"
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#ifndef SDKLAUNCHER
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namespace
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{
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#ifdef DEDICATED
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MODULE g_mGameDll = MODULE("r5apex_ds.exe");
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#else
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MODULE g_mGameDll = MODULE("r5apex.exe");
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#endif // DEDICATED
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MODULE g_mRadVideoToolsDll = MODULE("bink2w64.dll");
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MODULE g_mRadAudioDecoderDll = MODULE("binkawin64.dll");
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MODULE g_mRadAudioSystemDll = MODULE("mileswin64.dll");
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}
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#endif // SDKLAUNCHER
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