r5sdk/r5dev/ebisusdk/EbisuSDK.h
IcePixelx 212eeb87af Squashed commit of the following:
commit 477152b35443246dace6f5b4deccd52ea1cc6e9c
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Fri Dec 31 03:45:48 2021 +0100

    Fix compiler error

commit 5f664d8e6ba9a2e0bd72c29c5f4ba5279e29e75a
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Fri Dec 31 03:41:33 2021 +0100

    Create signatures for all used Dedicated functions

commit 2c7ced128d8c48a5abf8fd64dbb06909dc632f35
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Thu Dec 30 22:13:15 2021 +0100

    Heavy dedicated cleanup

    * Since the material mode is set to '2', all of the render loops and shader loading functions are no longer called. These have all been removed.
    * Added description for patches that missed them
    * Traced root caller/cause for certain patches to skip even more unnecessary code and save more memory.

commit 22c0b5c867664a2524c18d865dbc54ff067dda22
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Thu Dec 30 17:20:41 2021 +0100

    Dedicated server improvements

commit 6d4f7e345f38872ce45751604b40871b969cec8f
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Thu Dec 30 02:47:42 2021 +0100

    Fix a typo

commit 39a8a8fd30612522a274e1474c9a66e5019aeea3
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Thu Dec 30 02:36:43 2021 +0100

    Implement patch to enable 'DrawAllOverlays()'.

commit 83129e88f8a6033f8f4c13e3cac639097068cb3c
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 22:59:34 2021 +0100

    Fix LLVM compiler error

commit c48ed7f7a53a9985e3c2642db3639007d7c9129a
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 18:06:37 2021 +0100

    Rename dedicated variables

commit d1ba2bd56720a0776824a8e309d7d859704244bc
Author: IcePixelx <41352111+PixieCore@users.noreply.github.com>
Date:   Wed Dec 29 15:35:48 2021 +0100

    Fixed changelevel, needs more research tho.

commit 46950125716c05171f25a12d8805811112e90551
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 13:58:03 2021 +0100

    Fix 'C_PropDoor' not spawning properly on the server

commit 6a9a00735a9d4b8c415acc248c83e6e8d6dc2ff1
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 13:57:16 2021 +0100

    Rename hooked command callbacks

commit b514f928a69a9c4ac1d3d1e5c662f93a1f0d131d
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 02:16:21 2021 +0100

    Use a separate executable for dedicated server

    The dedicated server still has directx dll imports which will cause issues with ReShade or 3DMigoto, or trying to load it on a headless machine with no directx installed. The imports have to be cleared to avoid issues. The most convenient approach is to do this with a separate exe rather then patching it in runtime.

commit bc8f9400d3911e360757059700a31510e329546d
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 00:18:56 2021 +0100

    Fix collisions for headless dedicated server

commit 0e36aa647ffb15ca4f8c76b0431f7c3a83741d80
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Tue Dec 28 20:19:17 2021 +0100

    Dedicated without ShaderApi and DirectX pre-alpha

    The instruction at 'CalcPropStaticFrustumCull' [0x14028F3B0 + 0x5C7] moves RSP + 0x70 into the R13 register.
    RSP + 0x70 seems to contain a pointer to collission data for that particular prop model.
    When running NoShaderApi() and passing the dedicated server the '-noshaderapi' command line parameter, RSP + 0x70 will be a nullptr.
    This has to be fixed to have prop static collissions on the server.
2022-01-03 14:59:32 +01:00

64 lines
4.3 KiB
C++

#pragma once
#include "tier0/basetypes.h"
#include "tier0/completion.h"
#include "public/include/utility.h"
namespace
{
#ifdef DEDICATED
ADDRESS p_EbisuSDK_Init_Tier0 = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x02\x00\x00\x48\x89\x5C\x24\x20", "xxxxxx????xxx?xxxxxxxx").GetPtr();
void(*EbisuSDK_Init_Tier0) = (void(*))p_EbisuSDK_Init_Tier0.GetPtr(); /*48 83 EC 28 80 3D ?? ?? ?? ?? 00 0F 85 ?? 02 00 00 48 89 5C 24 20*/
ADDRESS p_EbisuSDK_CVar_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x57\x48\x83\xEC\x40\x83\x3D", "xxxxxxxx");
void(*EbisuSDK_CVar_Init) = (void(*))p_EbisuSDK_CVar_Init.GetPtr(); /*40 57 48 83 EC 40 83 3D*/
ADDRESS p_EbisuSDK_SetState = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x74\x5B", "xxx????xx?????xx????xx?????xx");
void(*EbisuSDK_SetState) = (void(*))p_EbisuSDK_SetState.GetPtr(); /* 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 0F 84 ? ? ? ? 80 3D ? ? ? ? ? 74 5B */
#endif
}
namespace
{
#ifdef DEDICATED
#if defined (GAMEDLL_S1)
ADDRESS g_bEbisuSDKInitialized = p_EbisuSDK_Init_Tier0.FindPatternSelf("80 3D ?? ?? ?? ?? 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_bEbisuSDKCvarInitialized = p_Host_Map_f_CompletionFunc.FindPatternSelf("80 3D 8F 7C 1E 22 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_qEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.FindPatternSelf("4C 89 05 C4 2B 0E 22", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr();
#elif defined (GAMEDLL_S2)
ADDRESS g_bEbisuSDKInitialized = p_EbisuSDK_Init_Tier0.FindPatternSelf("80 3D ?? ?? ?? ?? 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_bEbisuSDKCvarInitialized = p_Host_Map_f_CompletionFunc.FindPatternSelf("80 3D 43 2D 41 22 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_qEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.FindPatternSelf("4C 89 05 74 2D 32 22", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr();
#elif defined (GAMEDLL_S3)
ADDRESS g_bEbisuSDKInitialized = p_EbisuSDK_Init_Tier0.FindPatternSelf("80 3D ?? ?? ?? ?? 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_bEbisuSDKCvarInitialized = p_Host_Map_f_CompletionFunc.FindPatternSelf("80 3D 23 54 2B 23 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_qEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.FindPatternSelf("4C 89 05 B4 2C 1C 23", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr();
#endif // GAMEDLL_*
#endif // DEDICATED
}
///////////////////////////////////////////////////////////////////////////////
void HEbisuSDK_Init();
void EbisuSDK_Attach();
void EbisuSDK_Detach();
///////////////////////////////////////////////////////////////////////////////
class HEbisuSDK : public IDetour
{
virtual void debugp()
{
#ifdef DEDICATED
std::cout << "| FUN: EbisuSDK_Init_Tier0 : 0x" << std::hex << std::uppercase << p_EbisuSDK_Init_Tier0.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: EbisuSDK_CVar_Init : 0x" << std::hex << std::uppercase << p_EbisuSDK_CVar_Init.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: EbisuSDK_SetState : 0x" << std::hex << std::uppercase << p_EbisuSDK_SetState.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_bEbisuSDKInitialized : 0x" << std::hex << std::uppercase << g_bEbisuSDKInitialized.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_bEbisuSDKCvarInitialized : 0x" << std::hex << std::uppercase << g_bEbisuSDKCvarInitialized.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_qEbisuSDKCvarInitialized : 0x" << std::hex << std::uppercase << g_qEbisuSDKCvarInitialized.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
#endif // DEDICATED
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HEbisuSDK);