moltenvk/README.md

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<a class="site-logo" href="https://github.com/KhronosGroup/MoltenVK" title="MoltenVK">
<img src="Docs/images/MoltenVK-Logo-Banner.png" alt="MoltenVK" style="width:256px;height:auto">
</a>
MoltenVK
========
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Copyright (c) 2014-2018 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
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*This document is written in [Markdown](http://en.wikipedia.org/wiki/Markdown) format.
For best results, use a Markdown reader.*
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[![Build Status](https://travis-ci.org/KhronosGroup/MoltenVK.svg?branch=master)](https://travis-ci.org/KhronosGroup/MoltenVK)
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Table of Contents
-----------------
- [About This Document](#about_this)
- [Introduction](#intro)
- [Installing **MoltenVK**](#install)
- [Third-Party Libraries](#third-party)
- [Updating the Third-Party Library Versions](#update_third-party)
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- [Building **MoltenVK**](#building)
- [Running the **MoltenVK** Demo Applications](#demos)
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- [Using **MoltenVK** in Your Application](#using)
- [**MoltenVK** and *Vulkan* Compliance](#compliance)
- [Contributing to **MoltenVK** Development](#contributing)
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- [Third-Party Credits](#credits)
<a name="about_this"></a>
About This Document
-------------------
This document describes how to use the **MoltenVK** open-source repository to build a **MoltenVK**
runtime distribution package.
To learn how to integrate the **MoltenVK** runtime into a game or application, see the
[`Docs/MoltenVK_Runtime_UserGuide.md `](Docs/MoltenVK_Runtime_UserGuide.md) document in the `Docs` directory.
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<a name="intro"></a>
Introduction
------------
**MoltenVK** contains two products:
- **MoltenVK** is an implementation of the [*Vulkan*](https://www.khronos.org/vulkan)
graphics and compute API, that runs on Apple's [*Metal*](https://developer.apple.com/metal)
graphics and compute framework on both *iOS* and *macOS*.
- **MoltenVKShaderConverter** converts *SPIR-V* shader code to *Metal Shading Language (MSL)*
shader source code, and converts *GLSL* shader source code to *SPIR-V* shader code and/or
*Metal Shading Language (MSL)* shader source code, for use with **MoltenVK**. The converter
can run at runtime as a component of the *MoltenVK* runtime, or it can be packaged into a
stand-alone command-line *macOS* tool. The *Xcode* project contains several targets,
reflecting this multi-use capability.
<a name="install"></a>
Installing **MoltenVK**
-----------------------
**MoltenVK** relies on several third-party open-source libraries, which are described in the
[next section](#third-party). The easiest way to install **MoltenVK** is to recursively clone
this `MoltenVK` repository, and then run the `External/makeAll` script to create necessary
components within the third-party libraries.
1. Ensure you have `cmake` and `python3` installed:
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brew install cmake
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brew install python3
2. **_Optional:_** If you want to generate a Vulkan specification document for inclusion
in the final **MoltenVK** distribution package, ensure you have `asciidoctor` installed
(you can skip this otherwise):
brew install asciidoctor
3. Recursively clone the `MoltenVK` repository:
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git clone --recursive https://github.com/KhronosGroup/MoltenVK.git
4. Run the third-party build script:
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cd MoltenVK/External
./makeAll
See the [next section](#third-party) for more information about the third-party libraries,
and how to work with them within the **MoltenVK** development environment.
<a name="third-party"></a>
Third-Party Libraries
---------------------
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**MoltenVK** makes use of several third-party open-source libraries.
Development of some of these components is managed separately, and are retrieved into
**MoltenVK** as submodule repositories.
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If you used the `--recursive` option when cloning this repository, as described
[above](#install), all third party libraries will have been retrieved.
If you did not use the `--recursive` option when cloning this repository, you can retrieve
and install these libraries into your `MoltenVK` repository environment as follows from within
the `MoltenVK` repository:
git submodule update --init --recursive
cd External
./makeAll
<a name="update_third-party"></a>
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### Updating the Third-Party Library Versions
If you are developing enhancements to **MoltenVK**, you can update the versions of the
Third-Party libraries used by **MoltenVK** to the latest versions available by re-cloning
and re-building the submodules using the `getLatestAll` script:
cd External
./getLatestAll
The updated versions will then be "locked in" the next time the `MoltenVK` repository is committed to `git`.
This procdure updates all of the Third-Party library submodules. To update only a single submodule,
or for more information about the various Third-Party libraries and submodules used by **MoltenVK**,
please refer to the [`Docs/ThirdPartyConfig.md`](Docs/ThirdPartyConfig.md) document.
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<a name="building"></a>
Building **MoltenVK**
-------------------
>***Note:*** Before attempting to build **MoltenVK**, be sure you have followed the
instructions in the [*Third-Party Components*](#third-party) section above to retrieve
and install the required third-party components.
At development time, **MoltenVK** references advanced OS frameworks during building.
- *Xcode 9* or above is required to build and link **MoltenVK** projects.
Once built, **MoltenVK** can be run on *iOS* or *macOS* devices that support *Metal*.
- **MoltenVK** requires at least *macOS 10.11* or *iOS 9*.
- Information on *macOS* devices that are compatible with *Metal* can be found in
[this article](http://www.idownloadblog.com/2015/06/22/how-to-find-mac-el-capitan-metal-compatible).
- Information on compatible *iOS* devices that are compatible with *Metal* can be found in
[this article](https://developer.apple.com/library/content/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/HardwareGPUInformation/HardwareGPUInformation.html).
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The `MoltenVKPackaging.xcodeproj` *Xcode* project contains targets and schemes to build
and package the entire **MoltenVK** runtime distribution package, or to build individual
**MoltenVK** or **MoltenVKShaderConverter** components.
To build a **MoltenVK** runtime distribution package, suitable for testing and integrating into an app,
open `MoltenVKPackaging.xcodeproj` in *Xcode*, and use one of the following *Xcode Schemes*:
- **MoltenVK (Release)** - build the entire **MoltenVK** runtime distribution package using the
*Release* configuration.
- **MoltenVK (Debug)** - build the entire **MoltenVK** runtime distribution package using the
*Debug* configuration.
Each of these`MoltenVKPackaging.xcodeproj` *Xcode* project *Schemes* puts the resulting packages in the
`Package` directory, creating it if necessary. This directory contains separate `Release` and `Debug`
directories, holding the most recent **Release** and **Debug** builds, respectively.
A separate `Latest` directory links to the most recent build, regardless of whether it was a **Release**
or **Debug** build. Effectively, the `Package/Latest` directory points to whichever of the `Package/Release`
or `Package/Debug` directories was most recently updated.
With this packaging structure, you can follow the [instructions below](#using) to link your application
to the **MoltenVK** frameworks in the `Package/Latest` directory, to provide the flexibility to test your
app with either a **Debug** build, or a higher-performance **Release** build.
Once you have built the **MoltenVK** runtime distribution package, the **MoltenVK** demo apps can be
accessed from the `Demos/Demos.xcworkspace` *Xcode* workspace. This is the same workspace that is
included in the **MoltenVK** runtime distribution package, and you can use it to build and run the
**MoltenVK** demo apps, or to add new demos to this **MoltenVK** repository.
<a name="demos"></a>
Running the **MoltenVK** Demo Applications
------------------------------------------
Once you have compiled and built the **MoltenVK** runtime distribution package from this **MoltenVK** repository,
as described in the [Building **MoltenVK**](#building) section, you can explore how **MoltenVK** provides *Vulkan*
support on *iOS* and *macOS* by investigating and running the demo applications that are included in **MoltenVK**.
The **MoltenVK** demo apps are located in the `Demos` folder. Each demo app is available as an *Xcode* project.
To review and run the included demo apps, open the `Demos/Demos.xcworkspace` workspace in *Xcode*.
Please read the [`Demos/README.md`](Demos/README.md) document for a description of each demo app, and instructions
on running the demo apps. Several of the demo apps allow you to explore a variety of *Vulkan* features by modifying
*Xcode* build settings. Additional demos can be downloaded and built from external repositories, as described in the
[`Demos/README.md`](Demos/README.md) document
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<a name="using"></a>
Using **MoltenVK** in Your Application
--------------------------------------
Once you have compiled and built the **MoltenVK** runtime distribution package from this **MoltenVK** repository,
as described in the [Building **MoltenVK**](#building) section, follow the instructions in the Installation
section of the [`Docs/MoltenVK_Runtime_UserGuide.md`](Docs/MoltenVK_Runtime_UserGuide.md#install) document in the
`Docs` directory, to link the **MoltenVK** frameworks and libraries to your application.
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The runtime distribution package in the `Package/Latest` directory is a stand-alone package, and you can copy
the contents of that directory out of this **MoltenVK** repository into your own application building environment.
<a name="compliance"></a>
**MoltenVK** and *Vulkan* Compliance
------------------------------------
**MoltenVK** is designed to be a *Vulkan* driver that runs on *macOS* and *iOS* platforms by mapping *Vulkan*
capability to native *Metal* capability.
The fundamental design and development goal of **MoltenVK** is to provide this capability in a way that
is both maximally compliant with the *Vulkan* specification, and maximally performant.
Such compliance and performance is inherently affected by the capability available through *Metal*, as the
native driver on *macOS* and *iOS* platforms. *Vulkan* compliance may fall into one of the following categories:
- Direct mapping between *Vulkan* capabilities and *Metal* capabilities. Within **MoltenVK**, almost all capability
is the result of this type of direct mapping.
- Synthesized compliance through alternate implementation. A very small amount of capability is provided using
this mechanism, such as via an extra render or compute shader stage.
- Non-compliance. This appears where the capabilities of *Vulkan* and *Metal* are sufficiently different, that
there is no practical, or reasonably performant, mechanism to implement a *Vulkan* capability in *Metal*.
Because of design differences between *Vulkan* and *Metal*, a very small amount of capability falls into this
category, and at present **MoltenVK** is **_not_** fully compliant with the *Vulkan* specification. A list of
known limitations is documented in the [`Docs/MoltenVK_Runtime_UserGuide.md`](Docs/MoltenVK_Runtime_UserGuide.md#limitations)
document in the `Docs` directory.
The **MoltenVK** development team welcomes you to [post Issues](https://github.com/KhronosGroup/MoltenVK/issues)
of non-compliance, and engage in discussions about how compliance can be improved, and non-compliant features can
be implemented or worked around.
**MoltenVK** is a key component of the [*Khronos Vulkan Portability Initiative*](https://www.khronos.org/vulkan/portability-initiative),
whose intention is to provide specifications, resources, and tools to allow developers to understand and design
their *Vulkan* apps for maximum cross-platform compatibility and portability, including on platforms, such as
*macOS* and *iOS*, where a native *Vulkan* driver is not avaialble.
<a name="contributing"></a>
Contributing to **MoltenVK** Development
----------------------------------------
As a public open-source project, **MoltenVK** benefits from code contributions from a wide range of developers,
and we encourage you to get involved and contribute code to this **MoltenVK** repository.
To contribute your code, submit a [Pull Request](https://github.com/KhronosGroup/MoltenVK/pulls)
to this repository. The first time you do this, you will be asked to agree to the **MoltenVK**
[Contributor License Agreement](https://cla-assistant.io/KhronosGroup/MoltenVK).
### Licensing
**MoltenVK** is licensed under the Apache 2.0 license. All new source code files should include a
copyright header at the top, containing your authorship copyright and the Apache 2.0 licensing stub.
You may copy the text from an existing source code file as a template.
The Apache 2.0 license guarantees that code in the **MoltenVK** repository is free of Intellectual Property
encumbrances. In submitting code to this repository, you are agreeing that the code is free of any Intellectual
Property claims.
### Code Formatting
When contirbuting code, please honour the code formatting style found in existing **MoltenVK** source code.
In future, this will formally be enforced using `clang-format`.
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<a name="credits"></a>
Third-Party Credits
-------------------
**MoltenVK** uses technology from the following open-source frameworks:
- [*Vulkan-Hpp*](https://github.com/KhronosGroup/Vulkan-Hpp)
- [*Vulkan-Docs*](https://github.com/KhronosGroup/Vulkan-Docs)
- [*Vulkan-LoaderAndValidationLayers*](https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers)
- [*VulkanSamples*](https://github.com/brenwill/VulkanSamples)
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- [*SPIRV-Cross*](https://github.com/KhronosGroup/SPIRV-Cross)
- [*SPIRV-Tools*](https://github.com/KhronosGroup/SPIRV-Tools)
- [*glslang*](https://github.com/KhronosGroup/glslang)
- [*tinyxml2*](https://github.com/leethomason/tinyxml2)