As of macOS Big Sur and iOS/tvOS 14, the `discard_fragment()` function
in MSL is defined to have demote semantics; that is, fragment shader
output is discarded, but the fragment shader thread continues to run as
a helper invocation. This is very useful for Direct3D emulation, since
this is the semantic that HLSL `discard` has.
Signed-off-by: Chip Davis <chip@holochip.com>
- [MTLDrawable presentAtTime:] syncs to display vsync. To support
VK_PRESENT_MODE_IMMEDIATE_KHR while using VkPresentTimeGOOGLE::presentID,
only call presentAtTime: if VkPresentTimeGOOGLE::desiredPresentTime has
been explicitly set to a non-zero value.
- Clarify initially clearing MVKImagePresentInfo to all zeros.
- Only log performance stats on FPS logging if logging style is explicitly
set to MVK_CONFIG_ACTIVITY_PERFORMANCE_LOGGING_STYLE_FRAME_COUNT (unrelated).
The same compute encoder is used across dispatches and other commands,
which may override compute state, and end up breaking subsequent dispatches.
- Mark compute encoding state dirty when following commands,
which use Metal compute encoders, are issued:
- vkCmdCopyBuffer()
- vkCmdClearColorImage()
- vkCmdClearDepthStencilImage()
- vkCmdFillBuffer()
- vkCmdCopyQueryPoolResults()
- MVKCommandEncoder move marking compute state dirty from
endCurrentMetalEncoding() to getMTLComputeEncoder().
- For efficiency, don't prematurely force end of query copy compute encoder
used on renderpass end, in case compute dispatches follow.
- Update MoltenVK to 1.2.5 (unrelated).
Advertise VK_KHR_depth_stencil_resolve extension on early iOS devices,
since VK_RESOLVE_MODE_SAMPLE_ZERO_BIT is supported on all devices,
even if other resolve modes are not, and makes it consistent with
Vulkan 1.2 mandatory support for VK_RESOLVE_MODE_SAMPLE_ZERO_BIT.
- MTLDevice registryID is not constant across OS reboots,
which is not conformant with deviceUUID requirements.
- Replace with combination of MTLDevice location, locationNumber,
peerGroupID, and peerIndex, which should define uniqueness,
and should be constant across OS reboots.
- Populate deviceLUID from MTLDevice registryID.
- Report error, but do not fail on request for timestamp query pool
that is too large for MTLCounterSampleBuffer.
- Change reported error to VK_ERROR_OUT_OF_DEVICE_MEMORY and clarify
text of error reported when timestamp query pool is too large.
- Clarify error reported for occlusion query pool errors (unrelated).
- Make MVKDevice::enableFeatures() functions into templates to pass struct type.
- Add mvkGetAddressOfFirstMember() to retrieve the address of the first member of
a struct, taking into consideration whether the struct has a Vulkan pNext member.
- Add mvk::getTypeName() and mvk::getOrdinalSuffix() string functions.
Fix depth clamp and texture swizzle feature discovery on simulator builds
Both of these features are not supported by the iphone simulator
and leads to crashes when used
- Build one universal build, instead of per-platform.
- Upload this single build artifact to GitHub.
- Upgrade to v3 of action dependencies to remove Node.js deprecation warnings.
- Avoid use of deprecated set-output GitHub action command.
- Use macOS 13 and Xcode 14.3.
- README.md document access to binary artifacts.
- MVKPresentableSwapchainImage::presentCAMetalDrawable() and
addPresentedHandler() pass MVKImagePresentInfo by value instead
of reference, to avoid callbacks colliding with tracked
MVKImagePresentInfos being cleared when
MVKQueuePresentSurfaceSubmission is destroyed after it is run.