Make SPIRVReflection global functions inline and templated.
Remove SPIRVReflection.cpp.
Allow MVKSmallVector to be sorted by supporting
random access from MVKSmallVector::iterator.
Redefine MVKGraphicsResourcesCommandEncoderState::ShaderStage
as MVKResourcesCommandEncoderState::ResourceBindings.
Add ResourceBindings::reset() function.
MVKComputeResourcesCommandEncoderState replace discrete member variables
with a single ResourceBindings member variable.
Rename MVKGraphicsResourcesCommandEncoderState::_shaderStage
member variable to _shaderStageResourceBindings.
In stage iterations, replace < kMVKShaderStageCompute with <= kMVKShaderStageFragment.
Replicate MVKVector.h and MVKVectorAllocator.h into MVKSmallVector.h and
MVKSmallVectorAllocator.h, and collapse class hierarchies.
Add MVKArrayRef struct to allow the contents of MVKSmallVector and MVKVector
to be passed between functions consistently.
Add contents() function to MVKVector to return MVKArrayRef.
MVKCmdCopyImage and MVKCmdBlitImage move passing MVKCommandUse
from setContent() to second encode() function.
MVKCmdPipelineBarrier reorder member variables.
MVKCmdCopyImage, MVKCmdBlitImage, MVKCmdResolveImage generate derivative
arrays inline during encoding instead of holding as member variables.
Separate MVKCmdBlitImage from MVKCmdCopyImage and derive from MVKCommand instead.
Convert to template classes MVKCmdCopyImage, MVKCmdBlitImage, MVKCmdResolveImage,
MVKCmdCopyBuffer, MVKCmdBufferImageCopy, MVKCmdClearAttachments, MVKCmdClearImage.
Add MVKAddCmdFrom3Thresholds and MVK_CMD_TYPE_POOLS_FROM_3_THRESHOLDS()
macros to support 3 template thresholds.
Add MVKCmdClearImage subclasses MVKCmdClearColorImage and MVKCmdClearDepthStencilImage.
MVKCmdClearAttachments consolidate clear value arrays.
Reorder member variables in commands to avoid internal memory gaps.
Set enum MVKCommandUse type to uint8_t.
MVKCmdPushConstants convert to a template class based on push constant size.
MVKCmdPushDescriptorSet reduce count of pre-allocated VkWriteDescriptorSets,
in recognition that numerous dynamic allocations necessarily happen anyway.
Cleanup member variable order in commands to avoid internal memory gaps.
Split MVKCmdBindDescriptorSetsStatic into separate subclasses,
depending on use of dynamic offsets, and make them template classes
based on descriptor set count.
Add MVKPipelineBarrier struct to consolidate barrier specs, reduce
memory use in each, and standardize barrier info into one collection.
MVKCmdPipelineBarrier uses templated collection sizes.
Add mvkPrintSizeOf() macro to simplify printing type sizes.
Use uint16_t instead of uint32_t for Metal resource indexes in binding structures.
MVKIndexMTLBufferBinding::mtlIndexType track MTLIndexType as uint8_t.
Convert MVKCmdBindVertexBuffers to template class.
Add MVKAddCmdFromTwoThresholds() macro in vulkan.mm.
Add MVK_CMD_TYPE_POOLS_FROM_TWO_THRESHOLDS() macro in MVKCommandTypePools.def.
Add second threshold to MVKCmdBeginRenderPass.
MVKCmdBeginRenderPass don't hold VkRenderPassBeginInfo.
Convert MVKCmdBeginRenderPass and MVKCmdExecuteCommands to template classes.
MVKCommandBuffer::recordBeginRenderPass() pass MVKLoadStoreOverrideMixin
instead of MVKCmdBeginRenderPass.
MVKCommandBuffer::recordEndRenderPass() pass nothing.
Add MVKAddCmdFromThreshold() macro in vulkan.mm.
Add MVK_CMD_TYPE_POOLS_FROM_THRESHOLD() macro in MVKCommandTypePools.def.
Move null tests on destroy calls from vulkan.mm to MVKDevice and MVKInstance.
Don't bother testing for null when spec says a param must not be null.
Invert remaining null tests so they don't abort.
Remove MVKResource::bindDeviceMemory2() and MVKBindDeviceMemoryInfo struct.
Add separate MVKBuffer::bindDeviceMemory2() and MVKImage::bindDeviceMemory2()
functions with distinct params, and delegate to MVKResource::bindDeviceMemory().
Functions and functionality supported, but don't currently do anything
until Metal-friendly enumerations added to VkExternalMemoryHandleTypeFlagBits.
Updated What's New document.
Capability functions and functionality supported, but don't currently do anything
until Metal-friendly enumerations added to VkExternalMemoryHandleTypeFlagBits.
Rename MVKPhysicalDevice::getPhysicalDeviceMemoryProperties() to
getMemoryProperties() for consistency.
Updated What's New document.
To allow these classes to contain reasonably-sized pre-allocated vectors,
make MVKCmdSetViewport & MVKCmdSetScissor template classes based on quantities.
Create two concrete implementations of each for 1 and 16 viewports or scissors.
vkCmdSetViewport() and vkCmdSetScissor() choose which concrete template class
implementation to use based on the number of viewports or scissors, respectively.
Update auto-generation of getTypePool() to support template classes when needed.
Many of the names of the MVKPixelFormats member functions where inherited from
function names in mvk_datatypes.h, which is a C API, therefore must have unique
function names, and uses parameter types as part of the names to distinguish.
Since MVKPixelFormats is a C++ class, we can do away with that and make use
of function overloading to simplify the function names.
I forgot to to this when creating MVKPixelFormats in the first place.
Start with no Vulkan atomic feature bits and add VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT
and VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT if Metal format supports it.
Currently only applies to formats MTLPixelFormatR32Uint and MTLPixelFormatR32Sint.
Enable for linear tiling only. Previously optimal was enabled too.
Add kMVKMTLFmtCapsAtomic.
Add kMVKVkFormatFeatureFlagsTexAtomic.
Add kMVKVkFormatFeatureFlagsBufAtomic.
Use MVK_CONFIG_AUTO_GPU_CAPTURE_OUTPUT_FILE to set the destination file.
This is useful for capturing traces where the program in question cannot
be run under Xcode's control; the captured trace can then be inspected
later with Xcode.
This new feature requires Metal 3.0 (macOS 10.15, iOS 13).