1673 Commits

Author SHA1 Message Date
Bill Hollings
56df7d61d7 Remove MoltenVK fat libraries and frameworks and use XCFramework instead.
- Delete fat library and framework scripts and templates.
- MoltenVK build package now only includes one XCFramework, and separate platform dylibs.
- Modify fetchDependencies and Makefile targets to not build fat libraries,
  and to build simulators separately than platforms instead.
- Script package_moltenvk.sh now copies dylibs for all built platforms.
- Consolidate package_all.sh and delete package_one_os.sh.
- Swap names of copy_lib_to_staging.sh and copy_to_staging.sh scripts.
- Cube demo now uses MoltenVK as XCFramework, and support Simulator builds.
- Hologram demo now uses MoltenVK as dylibs from new packaging location.
- API-Samples demo now uses MoltenVK as XCFramework.
- Update documentation.
2020-09-01 14:39:46 -04:00
Bill Hollings
536d6cf0d4 Add MoltenVK XCFramework.
Add package_moltenvk_xcframework.sh.
Rename package_shader_converter.sh to package_shader_converter_xcframework.sh.
2020-08-27 23:43:06 -04:00
Bill Hollings
e97d11a4f5 Shader converters as XCFramework.
Create shader converters as XCFrameworks.
Don't create shader converters as fat libs, dylibs, or regular frameworks.
Rename create_xcframework.sh to create_xcframework_func.sh.
Use separate MoltenVK packaging scripts for one or all OS's.
Add package_one_os.sh.
Remove package_shader_converter_lib.sh.
Remove redundant GLSL shader converter dependencies in MoltenVK packaging targets.
2020-08-27 19:29:14 -04:00
Bill Hollings
7c2951f419 Demos exclude arm64 architectures on macOS and Simulators.
Demos exclude arm64e architectures on iOS and tvOS.
2020-08-25 14:22:49 -04:00
Bill Hollings
5f6dd8fe81 Fix build errors on Simulator not supporting MTLDrawable present time options. 2020-08-25 13:04:52 -04:00
Bill Hollings
dd59aea71f Use external libraries as XCFrameworks.
Exclude arm64 architectures on macOS and Simulators.
Exclude arm64e architectures on iOS and tvOS.
Stop building fat libraries for external libraries.
Remove package_ext_libs.sh script.
Don't include Headers in ext lib XCFrameworks because of Xcode12 bug in using them.
2020-08-20 15:24:35 -04:00
Bill Hollings
7579cf6a3b Create external libraries as XCFrameworks.
Add script copy_to_staging.sh.
Add script copy_ext_lib_to_staging.sh.
Add script create_xcframework.sh.
Add script create_ext_lib_xcframeworks.sh.
2020-08-20 12:45:12 -04:00
Bill Hollings
4f8643c97b Travis use Xcode 12. 2020-08-13 13:30:46 -04:00
Bill Hollings
fe89118435 Support Xcode 12 settings. 2020-08-13 13:13:30 -04:00
Bill Hollings
24610ca6b7 Merge branch 'master' of https://github.com/KhronosGroup/MoltenVK into xcode12 2020-08-12 18:53:53 -04:00
Bill Hollings
f3e938fafa
Merge pull request #990 from billhollings/master
Re-add support for bitcode generation on iOS and tvOS.
2020-08-12 17:41:36 -04:00
Bill Hollings
d4b5df532e Re-add support for bitcode generation on iOS and tvOS.
Set BITCODE_GENERATION_MODE build setting in all Xcode projects.
create_dylib.sh support BITCODE_GENERATION_MODE.
2020-08-11 20:18:50 -04:00
Bill Hollings
285346293d
Merge pull request #988 from js6i/master
Validation warning fixes
2020-08-11 11:27:03 -04:00
Jan Sikorski
77cbe56101 Detect support for having no attachments in a render pass
When we do have support, don't create a dummy texture to attach.
2020-08-11 10:56:33 +02:00
Bill Hollings
2594bef1f6
Merge pull request #982 from jherico/dtk
Enable building on xcode 12 beta
2020-08-07 09:52:00 -04:00
Jan Sikorski
c3254cb546 Ensure the base texture is created when creating a view texture 2020-08-07 12:24:22 +02:00
Jan Sikorski
babefe6608 Always set renderTarget* properties in MTLRenderPassDescriptor
A shader might still use array index even if array length is 1
causing a validation warning if renderTargetArrayLength is not set.
2020-08-07 11:39:17 +02:00
Jan Sikorski
8f8395dcdf Enable MTLRenderPassDescriptor renderTargetWidth and renderTargetHeight API
on macOS, as it's available on 10.15 and newer.
2020-08-07 11:39:11 +02:00
Bradley Austin Davis
df672f99bb Enable building on xcode 12 beta 2020-08-05 18:50:13 -07:00
Bill Hollings
72ef14ed27
Merge pull request #985 from billhollings/master
Update MoltenVK version to 1.0.45.
2020-08-05 20:55:15 -04:00
Bill Hollings
5126aaed3e Update MoltenVK version to 1.0.45.
Update What's New document.
2020-08-05 19:58:59 -04:00
Bill Hollings
7708b08c10
Merge pull request #983 from cdavis5e/multi-patch-workgroup
Process multiple patches per workgroup in a tessellation control shader.
2020-08-05 18:51:34 -04:00
Chip Davis
3db2cbff6b Process multiple patches per workgroup in a tessellation control shader.
This should hopefully reduce underutilization of the GPU, especially on
GPUs where the thread execution width is greater than the number of
control points.

This also eliminates the extra invocations previously needed to read the
varyings from the vertex shader into the tessellation shader. The number
of threads per workgroup is now lcm(SIMD-size, output control points).
This should ensure we always process a whole number of patches per
workgroup, and further reduce underutilization of the GPU's SIMD units.

To avoid complexity handling indices in the tessellation control shader,
I've also changed the way vertex shaders for tessellation are handled.
They are now compute kernels using Metal's support for vertex-style
stage input. This lets us always emit vertices into the buffer in order
of vertex shader execution. Now we no longer have to deal with indexing
in the tessellation control shader, nor do we always have to duplicate
the index buffer to insert gaps. This also fixes a long-standing issue
where if an index were greater than the number of vertices to draw, the
vertex shader would wind up writing outside the buffer, and the vertex
would be lost.
2020-08-05 16:03:25 -05:00
Bill Hollings
15dae8af71
Merge pull request #984 from js6i/master
Images in coherent memory
2020-08-05 16:23:18 -04:00
Jan Sikorski
8f52521b1d Flush source image of a transfer
Since on macOS textures cannot be resident in shared (host-coherent) memory,
they need to be flushed before making the copy, to ensure that the modified
data is transferred.
2020-08-05 15:34:10 +02:00
Bill Hollings
4609416ef2
Merge pull request #980 from mbechard/master
dynamicOffsets are supposed to be ordered by binding index
2020-07-30 12:06:12 -04:00
Bill Hollings
8f6edef8ba
Merge pull request #979 from billhollings/master
Fix issue where expected buffer-sizes buffer not bound to Metal compute encoder.
2020-07-28 19:06:16 -04:00
Malcolm Bechard
5874616d78 dynamicOffsets are supposed to be ordered by binding index
not by layout element index. Fixes #978
2020-07-28 17:25:53 -04:00
Bill Hollings
2c7734eda8 Fix issue where expected buffer-sizes buffer not bound to Metal compute encoder.
MVKComputeResourcesCommandEncoderState update buffer-size value before buffer
bindings are encoded into Metal and are no longer marked as dirty.
2020-07-28 15:38:39 -04:00
Bill Hollings
1e993f8907
Merge pull request #977 from billhollings/master
Update dependency libraries to match Vulkan SDK 1.2.148
2020-07-28 11:35:35 -04:00
Bill Hollings
834d391aec Update dependency libraries to match Vulkan SDK 1.2.148.
fetchDependencies support option to skip all library builds.
fetchDependencies avoid sync locks if not building in parallel.
fetchDependencies build glslang headers.
Update ExternalRevisions/README.md glslang build integration section.
Update What's New.
2020-07-27 22:25:44 -04:00
Bill Hollings
23ea3c9bf7 vkCmdBlitImage() return error if scaling or inverting to linear image on macOS. 2020-07-27 16:00:42 -04:00
Bill Hollings
f7a1c87c71 Update pipeline cache to latest CompilerMSL::Options struct content.
SPIRVToMSLConversionOptions compare instances using memcmp(CompilerMSL::Options).
Update What's New document.
2020-07-27 15:02:56 -04:00
Bill Hollings
6b25c816b5
Merge pull request #976 from cdavis5e/pipeline-sample-mask
MVKPipeline: Pass the pipeline sample mask, if present, to SPIRV-Cross.
2020-07-27 10:31:44 -04:00
Bill Hollings
d2e5ff7df5
Merge pull request #975 from cdavis5e/image-robustness
MVKDevice: Support the VK_EXT_image_robustness extension.
2020-07-27 10:21:31 -04:00
Bill Hollings
484e1dffdb
Merge pull request #972 from BearishSun/various-fixes
Various fixes
2020-07-27 10:04:00 -04:00
Chip Davis
cda8a2cf44 MVKPipeline: Pass the pipeline sample mask, if present, to SPIRV-Cross.
SPIRV-Cross can now AND the `gl_SampleMask` output with an additional
fixed mask, presumably from the pipeline. Use this new functionality to
implement pipeline sample mask handling.

Special thanks to Tomek Pontika and Corentin Wallez of Google for
graciously contributing their implementation to SPIRV-Cross.

Update SPIRV-Cross to pull in the change necessary for this.
2020-07-24 15:15:11 -05:00
Chip Davis
b1803ea5d7 MVKDevice: Support the VK_EXT_image_robustness extension.
This extension provides weaker guarantees than `VK_EXT_robustness2` and
its `robustImageAccess2` feature. Metal easily meets those guarantees,
with no action on our part necessary.
2020-07-24 15:13:58 -05:00
Marko Pintera
e2f4828f42 Less error prone way of calculating bytes per layer 2020-07-24 09:58:17 +02:00
Marko Pintera
6da2fbb353 Don't over-allocate memory for higher mip levels of 3D textures 2020-07-23 15:06:49 +02:00
Marko Pintera
f13fb48905 Allocate correctly sized images 2020-07-23 15:05:44 +02:00
Marko Pintera
d351a7a173 Use correct offset when calculating overlap between image and device memory ranges 2020-07-23 15:03:48 +02:00
Marko Pintera
0b6a5db049 Don't assign MTLTextureUsageRenderTarget to linear textures 2020-07-23 15:02:26 +02:00
Bill Hollings
115275bd9f
Merge pull request #971 from billhollings/master
Fix intermittent concurrent shader specialization race condition.
2020-07-22 18:22:26 -04:00
Bill Hollings
1f68d5fc2a Fix intermittent concurrent shader specialization race condition.
MVKShaderLibrary::getMTLFunction() synchronize and refactor release of Metal objects.
Make use of existing autorelease pool instead of discrete retain/release.
Wrap entire specialization operation in @synchronized() to guard against
Metal internals not coping with multiple simultaneous specializations.
2020-07-22 17:48:19 -04:00
Bill Hollings
c0103fd008 Remove redundant validation check for 2D image views on 3D images. 2020-07-22 14:52:06 -04:00
Bill Hollings
b53a111ba8
Merge pull request #969 from TheSpydog/scaled-vertex-formats
Add support for USCALED/SSCALED vertex formats
2020-07-22 14:30:02 -04:00
Caleb Cornett
c8cba37170 Add support for USCALED/SSCALED vertex formats 2020-07-21 21:06:13 -04:00
Bill Hollings
0d3b128eaa
Merge pull request #968 from billhollings/master
Track if indirect tessellation drawing is supported.
2020-07-21 15:09:09 -04:00
Bill Hollings
81ec314787 Track if indirect tessellation drawing is supported.
Add MVKPhysicalDeviceMetalFeatures::indirectTessellationDrawing.
Return error if indirect tessellated draw command is used when not supported.
2020-07-21 14:10:20 -04:00