Wrap MVKCommandBuffer::prefill() in autoreleasepool.
For non-reusable MVKCommandBuffers, release command instances
once prefilling is done to reduce memory pressure.
query number within a single MTLRenderEncoder.
Track MTLRenderEncoder used for each query and validate query is not reused within the
scope of a single MTLRenderEncoder, logging error and ending current query if encountered.
Remove _t from pre-typedef struct declarations.
Move declaration of MVKSwapchainImageAvailability from MVKImage.h to MVKSwapchain.h.
Update What's New document.
Add MVKPhysicalDeviceMetalFeatures::pushConstantSizeAlignment, set value to 16 (size of
float4), and ensure push constant buffers have a size that is a multiple of that value.
Update VK_MVK_MOLTENVK_SPEC_VERSION to 24.
Change MVKPhysicalDeviceMetalFeatures::dynamicMTLBuffers from boolean to uint
dynamicMTLBufferSize limit and guard dynamic buffer usage sizes against it.
Update VK_MVK_MOLTENVK_SPEC_VERSION to 23.
Add SPIRVShaderOutput::isUsed retrieved from shader reflection.
mvk::sizeOfOutput() returns zero if output var is not used.
Update to latest SPIRV-Cross version.
Fixes linear filtering when using vkCmdBlitImage(), useful for mipmap generation.
Move MVKCmdBlitImage sampler definition to shader as a constexpr sampler,
and ensure mip_filter and filter are set correctly.
Add MVKRPSKeyBlitImg::srcFilter.
Include MVKCommonEnvironment.h in MVKLogging.h.
Update MoltenVK version to 1.0.39.
Add `MVK_CONFIG_TEXTURE_1D_AS_2D` environment variable, enabled by default.
Modify 1D warning messages to recommend use of `MVK_CONFIG_TEXTURE_1D_AS_2D`.
Update to latest version of SPIRV-Cross.
Align pipeline cache contents to latest CompilerMSL::Options structure.
Clean up code signing on demo Xcode projects.
MVKRenderPass use emplace_back() instead of push_back()
when populating _subpasses & _attachments vectors.
Add mvkLogSizeOf(T) development debugging function.
Declare _formatDescriptions[] in mvk_datatypes.mm as officially writable
because Clang now locates static const in non-writable memory.
Update build settings to Xcode 11.
Update MoltenVK_Runtime_UserGuide.md about embedding `libMoltenVK.dylib` in an application.
Remove obsolescence log message for vkCreateMacOSSurfaceMVK()
and vkCreateIOSSurfaceMVK() functions.
Fix test for alignment of invalid pixel formats.
Update dependency libraries to match Vulkan SDK 1.1.121.
Update to renaming of VK_INTEL_shader_integer_functions2
enums and structs in latest Vulkan headers.
Update Whats_New.md document.
This extension allows fragment shaders to delineate critical sections
where pairs of invocations may not execute simultaneously. In Metal, the
nearest equivalent functionality is raster order groups. This
implementation is thus implemented on top of them.
Update SPIRV-Cross to pull in SPIR-V support for this new extension.
MVK_ALLOW_METAL_FENCES environment variable.
Refactor MVKSemaphore class into separate MVKSemaphoreMTLFence,
MVKSemaphoreMTLEvent, and MVKSemaphoreEmulated subclasses.
Add MVK_ALLOW_METAL_FENCES environment variable to optionally
enable using MTLFence for Vulkan semaphores.
Add MVKPhysicalDeviceMetalFeatures::fences to track MTLFence availability.
Update VK_MVK_MOLTENVK_SPEC_VERSION to version 22.
Use parallelism more effectively to massively cover buffer with
multiple full threadgroups, instead of serial looping in shader.
Performance improvement measured at 150x (yes...x not %) on macOS.
MVKCmdFillBuffer move validation test to setContent() instead of encode().
One set of MVKSemaphore::encodeWait() & encodeSignal() functions either use MTLEvent
or not, and are called twice with and without MTLCommandBuffer to handle both cases
of encoded and inline waits and signals.
Always submit surface presentations using MTLCommandBuffer.
MVKConfiguration::presentWithCommandBuffer is now obsolete.
Fix memory leak of MVKQueueCommandBufferSubmissions with no content.